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Comment Re:Where's my flying car?! (Score 1) 137

When Epic Games is nice enough to release the source code to the earlier versions of the Unreal Engine. They released the source for the renderer (which people have ported to DX 9, and DX 10), but not the full engine. id Software is courteous enough to release their old engines under the GPL, so ports like this happen fairly regularly.

Comment Re:it's not dying (Score 1) 496

On your last point: Asus, Acer, and Dell are pretty smart not to try to be a major player in the game console market. The market is crowded as hell (3 huge competitors with a several-year lead in install base and minimum 8/9 year lead in mindshare for Xbox, decade and a half for PlayStation, and decades for Nintendo), their competitors have a pretty big back library, and you're talking about hardware companies that don't generally develop software (and when they do, it tends to suck). Licensing an engine isn't cheap, and building a good game around it isn't any easier: there are a bunch of UE3 licensees that put out crap games, including Too Human, Stranglehold, Area 51, etc. The best these guys could do is to pay id to have Rage on their systems day-and-date, and then pick up on the scraps of gaming on Linux (and as a Linux fan, I know how scrap the games tend to be). Remember: game consoles aren't bought based on the hardware or OS inside them, they're bought on whether or not there is a big library good games for it.

TL;DR version: crowded, competitive market won't be overtaken by the likes of Frozen Bubble and Warsow.

Comment Re:No (Score 1) 496

Did you *gasp* read the article? It doesn't talk about now, its mainly about whether or not the current cycle of console hardware refreshes every X years will last, and if something like OnLive (streaming games over the net to a dumb interface, and letting the actual hardware sit in a data center) will take its place. MW2's launch says that consoles are good now, but says nothing about consoles beyond the X360/PS3 generation.

Comment Re:No (Score 1) 496

Games for Windows is a scourge. I don't know anyone who actually likes it. Games that use it typically are ports from the 360 (Fallout 3, Dirt 2, Gears of War to name a few). It only runs when the game is running (a blessing or a curse, depending on your point of view). Steam is far more popular in my circle of friends because you can just hop in to a TF2 server or get invited to a L4D game without having the game running already. Also, Steam DRM tends to suck less than the GfW DRM.

Comment Re:It's not just technical scale (Score 1) 253

MAG is a different beast altogether. Unlike something like PlanetSide (which was a slower-paced FPS with a lot of background, engineer-type roles making substantial portions of gameplay), MAG is a twitch shooter based on the style of the SOCOM games. NovaLogic did 256 players 5 years ago, and nobody noticed, when they released Joint Operations. It supported 256 players, and until EVE came along, had the world record for most players. The issue with 256 players isn't lag or processing power (anymore, at least). Its a difficult task for the players to keep everything straight when you have that many on a single server.

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