Comment Interlacing? (Score 1) 291
As many readers have pointed out, the article is light on technical details. Based on the demonstration video on the article, it looks to me like they've come up with an algorithm to interlace models -- that is, to load and process 3D models in non-linear order. If that's the case, they could be producing simplified objects(with only enough polygons to render a pixel perfect image with a given resolution and viewing distance) from incredibly detailed models on the fly.
At 5:07 into the video is a demonstration of how games would typically show a simpler version of an object from far away and switch into a higher detailed version once the object comes closer. Their algorithm could be producing these dumbed down models on the fly, just not limited to two levels of detail but countless different variations.
The reason I called this interlacing is because it reminds me of how web sites with JPEG images would load over a slow dial-up modem back in the day. At first a blurry or pixelized version of the image was portrayed, and once the rest of the image was loaded (much later) the image had arrived at its full quality.