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Comment Re:This is unlikely to be true/correct (Score 1) 591

In Treatment, good show from HBO, 43 episodes per season. http://www.hbo.com/in-treatment/ . Just saying that although unlikely, it is possible and we don't even have to go look for obscure shows outside the US.

Regarding price, I have to disagree, there is a psychological price perception, based on what you feel that you're getting. I would never buy a single tvshow season for $100, as I would never buy a music album for $50.

From the producer's point of view, producing a tvshow episode is expensive, therefore it must be priced accordingly.
From the consumer's point of view, watching an episode is an ephemeral experience that is rarely repeated.

So, in the consumer's mind, an episode shouldn't cost three times more than a $1 audio track, when the track will get tens of listens and the episode will get one or two viewings.

In the end, the consumers would be right, but producers are fighting very hard to defeat the "the customer is always right" theory.

Comment Re:Like it or not (Score 1) 239

Yet, many of the top grossing apps on the App Store are also significantly above that price point. See Things, 1Password Pro, Papers, Documents To Go, and most of the GPS apps around.

Don't fool yourself, there is a market for quality at the right price (not talking about the GPS apps here). The App Store just re-defined the concept of 'right price' due to economies of scale, by getting your app in front of a much larger audience, and under much much tougher competition.

First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"

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