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Role Playing (Games)

Torchlight II Announced For 2011 85

Runic Games has announced a sequel to the popular action RPG Torchlight, planned for release in Spring 2011. One notable improvement from the first game is Torchlight II's inclusion of online co-op play, with LAN support and a matchmaking system. "The sequel will feature an updated version of the Torchlight editor, randomized overworld areas complete with weather effects, random dungeons, a selection of pets, fishing, limitless loot, and a retirement system which will allow users to retire an older character and bestow some benefits of it to a newly created character." An MMO set in the Torchlight world is still in development.

Comment Re:Civ was my offline game (Score 1) 295

The install/activation limit can still apply with games on the Steam platform as well. It doesn't have any inherent advantage over other systems here. Products distributed via Steam are often still protected by another system such as Securom.

The convenience you're talking about with Steam is also a common property of other digital distribution systems as well. Stardock's Impulse for example also lets you log in on another computer and download your games - just as convenient as Steam.

Impulse has some advantages though:

  1. One-time activation - no need to keep checking if you're allowed to play it
  2. The Impulse client isn't required to play your games
  3. No need for an offline mode (see 2)
  4. Updates are opt-in instead of opt-out
  5. Offline activation method available - as long as you can get to another computer with internet access.

Comment Re:Civ was my offline game (Score 1) 295

Civilization 5 will be released as a boxed version in retail stores as well. You will still be required to install Steam because 2K Games have chosen to use Steamworks with it.

When you install Steam you are required to be connected to the internet for it to look for updates, and to sign in to, or sign up for, an account.

Comment Re:Virtual Box (Score 1) 261

sconeu's suggestion is still fine.

Put the .VDI on the flash drive, and then run it in VirtualBox on whatever system they have at home. VirtualBox works on Linux, Windows or Mac so there shouldn't be too many problems.

They don't need a linux computer at home, just a way to run the linux system he's using in the labs right?

Comment Re:Where to begin? (Score 1) 440

I remember playing the shareware versions of his Exile games when I was a kid - I was hooked on them then. They are fun games to play.

It's a niche market he's going for, but if you're in that niche then his games will probably provide far more entertainment than most new releases.

He also provides very generous demos of his games, so you can try out a good portion of them before deciding whether to make a purchase.

Comment Re:Which has long been his position (Score 1) 403

Single player isn't all that great at the moment - just skirmish against some bots basically. It's okay, but if it's important to you then you're better off waiting. I think I remember reading on their forums that they're developing new single player content for a later patch.

I haven't tried the online multi player yet, but I spent all day yesterday playing it on a LAN with two others. It was a fantastic amount of fun. Good pace (which can be adjusted in game), plenty to do, great team gameplay. If you're able to play it on a LAN then I'd definitely recommend it.

They don't have any license restrictions for LAN play either. One copy can be used for everyone on the LAN.

Comment Re:DRM by any other name still smells of stale egg (Score 1) 232

I wasn't asked to activate Galactic Civilizations 2 when I installed it. I just had to activate it to get the updates.

So you should be fine when you want to install without an internet connection.

It was a retail boxed copy though, I'm not sure whether the downloaded version would be the same.

Comment Re:DRM by any other name still smells of stale egg (Score 1) 232

Stardock forces updates through the client as a DRM measure. That's why.

They have made updates available as a standalone download in the past though, generally ones which fix bugs in the games. But to get all the patches they require you to use their client.

To avoid having to download all the patches again on a reinstall they allow you to create a backup of the game from your currently installed version. You can restore from this archive later instead of reinstalling. I think it even packages up any extra content(mods/tweaks etc) you have as well. I'm not sure whether reinstalling from an archive requires an activation check though.

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