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Comment Re:Apple's strategy (Score 2) 100

This is blatantly wrong. iPhone was the device that lacked a lot of HW capabilities compared to other manufacturers. The brilliance of iPhone was in the fact that these HW capabilities stopped mattering. Why? Because everyone could build a mobile phone with a camera, GPS, fm radio, wifi, mobile hotspot, etc... Apple focused on software. They got it right with a lot easier to use touchscreen. Their APIs were also miles ahead of the competitors offerings in the ease of use apartment. You propably don't know how PITA it was to do any kind of development on Symbian. Back then it was all symbian. Android was just coming.

All the necessary "smartphone" hardware existed before the iPhone. However they became a commodity for every phone manufacturer. Apple came to the market with the best software platform. Before the iPhone the focus was on hardware. When was the last time you saw NEW hardware in a phone that ain't just a spec update?

Comment Re:Tax dollars? Not so much (Score 1) 340

I'm sleeping pretty safely in finland with all my freedoms without our army blowing stuff up in the middle-east. No country in the world would attack USA directly. But they will gladly terrorize your citizens with bombs after you have been blowing up weddings in their own countries. Payback and all that shit.

Comment Re:Nice. (Score 1) 537

You're right on the $100. But the Ad hoc distribution(install on 100 devices) you are talking about and testing on a device requires you to be in the program. Check yourself if you want to.

On another note. It's been awhile since i last worked with iOS, there's something called "Custom B2B App Distribution" item on the iOS dev program listing. Anyone have any clue what it means? Didn't exist when I did iOS work.

Comment Re:This still doesn't address fragmentation (Score 1) 206

Yes, that is the current situation. But how long until the closed approach of iOS starts to backfire? Current market share gains of Android seems to suggest that it's the platform to target due to it's huge potential. Right now ROI is better on iOS development, but i doubt it stays on top for long. But seeing that both iOS and Android will stay on the market for many years, choosing both as an active platform for your app might be the best bet anyway.

Comment Re:This still doesn't address fragmentation (Score 1) 206

On Windows/Mac OS X/Linux front I wouldn't do the same. As you can see I only mentioned Android and iOS. Those two seem to be quite even in their marketshare. I didn't include Symbian or any other mobile OS like Blackberry, series 40, bada etc. I chose iOS and Android for the simple reason that they have the easiest SDK to use and good application markets. If I were to choose the platform with only the "biggest market" on my mind I'd have to include s40 (so called "feature phones") as an option. But it has way too many problems and the platforms future doesn't look so good, even tho it still has a massive amount of users.

Another matter of consideration is the application(s) you actually develop. If you plan to do millions of different kind of useless "place a hat on your friends" apps, choosing one platform is propably the best option. However if it's a bit bigger and more useful software which might get competing applications, you really want to fight them. Adding another platform for your application gives you an advantage over your competition. You can call it a feature and market it as such. "Works even on your Android phone/iPhone!"

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