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Comment Re:DX? (Score 1) 330

Yes, my original question was a bad. But isn't most of the other stuff anyway already provided by the platform, or the game code is non platform specific code that can be reused pretty much without conversion?

It would seem odd to me game companies looking to port would not use tools and code which was easy to port to begin with.

Comment Re:DX? (Score 1) 330

Do game developers really file I/O operations including streaming themselves? I always thought that stuff is for the OS and it's libraries. Is there a point in doing that stuff yourself? Are you saying if you develop for XBox 360, you have to code your own I/O code? And is physics engine code tied to a certain platform? Why?

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