Comment From a developer's perspective (Score 3, Informative) 405
As a developer for both Android and iOS (and a few other mobile) platforms, I can say this is already an issue with Android (from a dev's perspective, at least). While "choice" always sounds good for consumers, the only real choices are usually pre-made by carriers and handset manufacturers, leaving the consumer with little more choice than they had with previous generations of phones (Motorola's RAZR had a pretty good Wheel of Fortune game "app," too).
Although the Android emulator is fine for quick checks, a viable Android product must be tested on a growing number of handsets and other products, making R&D for a new app MUCH more time consuming and costly than that of its iPhone counterpart (Even if you only wanted to support a single device, choosing to support only the latest iPhone 4, for instance, still gives one a much larger target audience than choosing only to support the latest Samsung Galaxy model on a particular carrier).
And supporting a commercial Android app is a larger undertaking too -- more like that of traditional PC development, in which one might expect to deal with a variety of hardware or setting possibilities, but nothing like traditional mobile or game console development -- in which one can expect some level of uniformity among systems.
In other words, iPhone developers can much more easily and affordably offer quality apps at lower prices than their Android counterparts. I'm not saying it's impossible to offer the same quality of user experience across the board, but it is without question a larger undertaking for Android development. And eventually, this WILL affect consumers, too -- either by limiting the size of their pool of quality apps, or by increasing the cost of these same apps.