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Comment Re:I call bullshit (Score 1) 289

I disagree. OO design hasn't quite been as refined that well for that long, and the agile development paradigm was properly formulated in the early 2000s. Instead of mad EJB skills today you'd use Spring and whatnot. Even the IDEs have evolved a lot, and skills in using the newer tools affect productivity in a major way. Not to say core Java skills were useless, but a 10 year old skillset would have lost quite a bit in productivity and marketability.

Comment Re:It was their own fault (Score 2, Informative) 308

Sadly the node couldn't be reinforced in time, as CCP's policy requires it to be done during the daily downtime. Yet thanks to a screwup by the original owners of the system, the attackers (in this battle) had only 12 hours to make their move and attack the system - not enough to wait for the next downtime and node reinforcement.

Comment All fun and games until a *rich* guy comes along (Score 5, Interesting) 81

Sometimes the real life busts in and makes us painfully aware that some people have more, much more disposable income than others.

EVE Online's RMT system is by and large a brilliant idea. People who are so inclined, can buy virtual wealth for real world money, and people who are good at the game can play for free. The developers benefit either case. The vastness of EVE's playerbase however means it includes some individuals who are far, far ahead of the average on the income curve.

In the latest "Great War of EVE", a small Russian alliance RED.Overlord (ROL), with connections to virtual money farming industry, grew hostile with their neighbors, the largest player alliance Goonswarm. A certain VERY well off member of ROL then bought at least 500 billion ingame ISK (~$10k+ worth) from the black market to buy its alliancemates five Titan class capital ships (strategic weapons in EVE which take a lot of effort and 2 months of real time to build). CCP got a whiff of the transaction and banned all the titan pilots and their associates.

Unfettered, ROL's "mysterious benefactor" turned to legal means, and publicly sold 1000 real-money-bought timecards to fund its ingame war effort - a cool $27,000 worth. That is an undeniable fact, with sale threads still visible on EVE's official forums.

A harder to prove, but with the above in mind not the least unlikely, were his solid real-money-bribes to the leaders of other EVE alliances for help in the war. It's rumored that Evil Thug, the leader of a powerful Against All Authorities alliance, received a cool $30,000 bribe to turn his ingame organization against their former friends at Goonswarm, and there are more reliable information that certain leaders of other neighboring alliances received solid five-figure dollar bribes to either turn coat, or at the minimum stay neutral, in this purely ingame conflict. Perhaps interestingly, not many agreed.

Real life bribes don't as such have a lot to do with ingame RMT, but that's because the effect of ingame currency only goes so far, and rallying real people one way or the other is the true means to win.

Comment The game is fine; public opinion needs fixing (Score 5, Insightful) 119

If you read the negative comments here, you can easily spot the trend: "had high hopes, preordered the game, played for a month, it *sucked*, and even though I haven't touched it for a year I'm sure it still sucks (because I'll be damned if I give Funcom any money to try it again)".

At launch the game wasn't finished and complaints were grounded in reality. But the fact that Funcom has worked hard on the game for a year, fixing problems, adding content, rethinking bad design decisions and actually ended up with a polished, *genuinely good* MMORPG has gone completely unnoticed.

AOC's main problem isn't the game, but its public perception that was throughly ruined by the game's post-launch half-bakedness. If you ask newcomers who've just signed up to AOC about how they feel about it, they're usually having fun and are very much puzzled about the hate it's getting.

Funcom is facing a heck of a task battling people's existing prejudices in order to try and convince its 600,000 lost customers that they have indeed made the game playable and fun.

PC Games (Games)

Submission + - Eve-Online, Developers caught cheating again

(ars)lyme writes: Once again the developers of EVE online have been caught cheating to support their in game corporation Band of Brothers. Thousands of players have started to speak out on the www.eve-online.com forums only to have their threads locked, deleted, and then being banned from posting. Customer service for online games have never sank so low.. But is there anything anyone can do? http://goonfleet.com/open_letter_to_CCP.html

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