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Comment Madworlds popularity (Score 0, Redundant) 92

Could the reason that madworld wasnt popular just be that it was a crap game? Its nothing to do with key demos or the expected market share of the wii. Honestly, I played madworld for about 5 minutes and got bored out my mind.

Ive said before, the best game Ive played on the wii to date has been super mario galaxy, for the sole reason that its a freaking awesome game. Nothing else should really matter, but it seems people get focused on other things. How about instead of a "mature-themed game", you just make a GOOD game, and worry about its theme after?

I know plenty hardcore gamers that have a wii (often as well as other consoles), so its not like a good "mature" game wouldnt sell.

Comment This is an awesome game (Score 1) 43

Its so easy to get into. Download, install, then create a character. Once all thats done, hit the play game button and get "could not find a suitable server". So you try again, and the same happens. And again. So you create a different character, but that doesnt help either.

Ive been playing for about an hour, and ive not had a bad moment - no dying to crits, no random grenade killing me, no teammates being assholes, nothing! All games should just replace the actual game with "could not connect you", then theyre would be no whining about class imbalance, or anyhting like that.

Real Time Strategy (Games)

Emergent AI In an Indie RTS Game 146

x4000 writes "My recent RTS game uses a new style of AI that hybridizes rules-based AI with emergent AI logic. As a disclaimer, I'm really not an AI programmer at all — my background is in databases, financial modeling, etc. But it just so happens that database experience, which often involved distilling data points from multiple sources and then combining them into suggested decisions for executives, also makes a great foundation for certain styles of AI. The approach I came up with leans heavily on my database background, and what concepts I am familiar with from reading a bit about AI theory (emergent behavior, fuzzy logic, etc). The results are startlingly good. Total development time on the AI was less than 3 months, and its use of tactics is some of the best in the RTS genre. I'm very open to talking about anything and everything to do with the design I used, as I think it's a viable new approach to AI to explore in games, and I'd like to see other developers potentially carry it even further."

Comment Re:Garbage collector? (Score 1) 587

Right, lets say your playing space invaders. (Programmers may take issue with this, but its as simple an explanation I can muster offhand.)

You start the game, and you create a "player" and 40 "invaders", each takes 10kb of memory, so you are using 410kb.

The player shoots 5 invaders. The invaders are removed from the games.

Garbage collection happens, and the memory allocated to those invaders is freed up. You are now using 360kb of memory.

Continue until all invaders are dead, and then respawn a new wave of invaders (putting you back at 410kb).

In the real world it'd probably be more efficient to simply toggle "on" and "off" switches rather than creating and destroying invaders every round, but you (hopefully) get the general idea.

Comment Obvious solution? (Score 1) 150

Just remove all rewards gained from the user created content (XP, Gold, whatever). Perhaps the reason to play the modules should be fun? I realise the concept of "fun" in an MMO might conflict with the work ethic most players seem to have, but it seems obvious that allowing players to set rewards is going to end up abused. Itd be like allowing employees to set their own pay.

Perhaps once the "best" content comes through, the dev team could check it themselves and award XP and loot.

Comment Re:Natural Selection (Score 1) 192

Ive played NS quite a bit, and while it works in theory, several things can completely knacker a game: the most obvious of which is getting a noob commander in the comm chair. By the time people have realised the commander sucks and voted him out, its often too late for marines to recover.

Also, your argument only really works for NS_ maps: CO_ maps are horribly, horribly unbalanced, and unless the marines can get an early game spawncamp set up, aliens will pretty much always win. I realise that co_ maps arent "proper" NS, but theyre still popular: sometimes you just dont want to play a game that lasts ~2 hours.

Image

Suspect Freed After Exposing Cop's Facebook Status Screenshot-sm 653

longacre writes "A man on trial in New York for possession of a weapon has been acquitted after subpoenaing his arresting officer's Facebook and MySpace accounts. His defense: Officer Vaughan Ettienne's MySpace 'mood' was set to 'devious' on the day of the arrest, and one day a few weeks before the trial, his Facebook status read 'Vaughan is watching "Training Day" to brush up on proper police procedure.' From the article: '"You have your Internet persona, and you have what you actually do on the street," Officer Ettienne said on Tuesday. "What you say on the Internet is all bravado talk, like what you say in a locker room." Except that trash talk in locker rooms almost never winds up preserved on a digital server somewhere, available for subpoena.'"

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