Comment Re:Why do they consider it piracy? (Score 1) 510
No one owes you a profit though.
I don't owe anybody to spend my free time working on a game, either. So I won't. I do some mobile app development when a client pays for it, but mostly they pay me to work on other stuff.
I would love to spend time on a game, but whenever I try I lose interest after the juicy bits work in principle. Most of the work to get it polished are boring details that I don't particularly enjoy working on. I simply don't have the skills to produce good graphics, so I'd have to find a professional to do it for me. If I can pay for it, this is much easier.
In the end, I simply won't do it. If I spend my spare time on a project, and you don't even think it's worth paying me a beer for it but still go through the effort of downloading a pirated copy elsewhere, then this is a slap in the face.
I don't owe anybody to take that, either.
You call me greedy, because I want users to pay a minimal amount for my work. At the same time, you still install a pirated copy.
You complain about getting "raped" by ads, but aren't willing to give developers another option.
Personally, i always look for free or open source tools as they are all around less hassle, generally better quality, and i dont have to give people possibly dicey pirated versions off the torrents or whatever.
Good for you. What are your favorite open source games? Do you help developing them? Or is free (as in beer) the only attribute that is important to you?
And if what you say about the quality is true, then why do you feel the need to pirate software in the first place?