It is surprising to me that your post is +5 Insightful, when you are basing your opinion on false understanding of the different technologies.
The Wii is limited by the use of vectors rather than absolute positioning; whereas the PS Move is highly accurate in both minute and large movements.
People nowadays have a mentality that Wii = Casual games, therefore, Motion Controls = Casual games. What most people fail to understand (and I expected much more of the tech-savvy Slashdot users) is that the reason why motion controls has been associated with casual games is due to the lack of precision.
How many games on the Wii has successfully integrated motion control where you are actually moving your character's limbs/weapons in 1:1 precision? None (The new Zelda game didn't seem to be as accurate as the PS Move during the E3 2010 demonstration). Wii games, and most definitely, Kinect games, must be forgiving in design to account for the lack of precision; hence, the existence of causal games.
In terms of technology, PS Move is everything that we thought Wii can do when the Wii was first introduced. Who was disappointed when they first played Wii Boxing and found out that Wii is not 1:1? I sure did.
We all know that Kinect is all smoke-and-mirrors spewed out by Microsoft in order to trick uninformed users of what it can and can't do. The Kinect Star Wars demo will NEVER be the way that Microsoft has led the uninformed to believe due to Kinect's high latency and the software challenges associated with handling different body sizes and human movements.
PS Move, however, has highly accurate dynamic tracking (both slight and large movements) and will have amazingly accurate fighting games, lightsaber fights, etc, etc that is not possible on the Wii and especially Kinect. So to lump the PS Move with Wii bowling and base your opinion on previous motion control implementations is illogical.