Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games)

Submission + - Tremulous moves to Xbox, loses sight of open roots 1

An anonymous reader writes: Following in the footsteps of popular open source shooter Nexuiz, Tim Angus, better known by the open source gaming community as "Timbo", has announced that a deal has been reached between Microsoft game studios and Darklegion Development to bring the Tremulous concept to Microsoft's Xbox 360 and Xbox live service. As part of the deal, Microsoft has acquired all rights to the Tremulous brand, including the tremulous.net domain.
Unfortunately, while attempts were made by the community to negotiate the co-existence of xbox and open source projects under the same name, MGS flatly refused to allow this and, just hours after the original announcement, the disgruntled ex-dev team made the decision to fork Tremulous. The resulting project, "Librelous", a portmanteau of Libre and Tremulous, promises to breath new life into the game with brand new music, sounds and high res graphics, in addition to the much anticipated flashlight.

Comment What is more frustrating... (Score 4, Insightful) 470

...is that people continue to purchase software for Windows and waste their time attempting to make it run perfectly in Linux with a Windows API reimplementation, pretendulator, or whatever you want to call it.

I've been using Linux for 10 years now. During that time I've seen several small business that I've supported with purchases rise with Linux on the desktop and fall as the whims of Linux users move towards pretendulation of Windows software.

As long as it is acceptable to ship a product for Windows without seeing a drop-off in sales, people will continue to develop for Windows instead of Linux. Do not buy Windows products if you want to see them in Linux.

Learn from the unions, buy software made for Linux native if you want more of it. Continue to support businesses who do not support you and see desktop support for your operating system dwindle.

Games

Submission + - ioquake3 1.36 Gold

Time Doctor writes: "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; Anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; New SPARC JIT compiler, with support for both sparc32 and sparc64; Improved console command auto-completion; Persistent console command history; Improved QVM (Quake Virtual Machine) tools; Colored terminal output on POSIX operating systems; Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course there are even more fixes for security holes and other bugs in there. So if you don't like ads and queues in your Quake 3 experience, get a copy off of Steam and copy your data files and key into your ioquake3 directory."

Slashdot Top Deals

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

Working...