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The Internet

Towards a World Wide Grid? 105

Roland Piquepaille writes "In recent months, the concept of 'cloud computing' was all the buzz. European researchers think about another name, the World Wide Grid, which could run on top of the Internet. In an article to appear soon, ICT Results will report about the g-Eclipse project. As the scientists said, 'the g-Eclipse project aims to build an integrated workbench framework to access the power of existing Grid infrastructures. The framework will be built on top of the reliable eco-system of the Eclipse community to enable a sustainable development.' The project started in July 2006 and was successfully completed in June 2008 for a total cost of €2.5 million, including a EU contribution of €1.96 million."
Books

Good Deep-Knowledge Analog Design Books? 65

NorthNitro writes "I live in a part of the world where quality technical books are not accessible from local distributors. When I order, from international distributors, I have to keep exchange rate and shipping costs in mind; so I really need to be careful with my choices when purchasing books. I am a graduate engineer (5 years experience) that focuses on analog and digital hardware design. Next year I will be starting a complicated analog design project. This design will include circuits that integrating Pico amp currents, a lot of discrete transistor circuits and high precision op-amp circuits. I don't want a cookbook; I rather want something that can provide me with solid theoretical descriptions/models of circuits. The kind of knowledge that gives you deep understanding of analog circuits design. Can anyone suggest good books and maybe where to order them from?"
Games

Defining Progression Within Games 55

GameSetWatch is running a piece discussing some of the ways in which gameplay can progress from simple to complex. The author talks about how acquiring items, new abilities, or just increasing the player's overall effectiveness can make it difficult for game designers to keep their content balanced and interesting. Quoting: "What do I mean by progression? There are at least two distinct types of progression in computer games, which I'll label player progression, and character progression (narrative progression is arguably a third). Player progression is the increasing aptitude of the player in mastering the game: whether through learning and understanding the technical rules of the game (surface play) or the implications of those rules (deep play). ... Character progression is the unlocking of additional rules of play, or altering the existing rules, by choices or actions within the game."

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