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Windows

25 Years Today - Windows 3.0 387

An anonymous reader writes: Windows 3.0 was launched on 22 May 1990 — I know, 'coz I was there as a SDE on the team. I still have, um, several of the shrink-wrapped boxes of the product — with either 3.5 inch and 5.25 floppies rattling around inside them — complete with their distinctive 'I witnessed the event' sticker!

It was a big deal for me, and I still consider Win 3 as *the* most significant Windows' release, and I wonder what other Slashdotters think, looking back on Win 3?

Submission + - Cute or Creepy? Google's Plan for a Sci-Fi Teddy Bear

HughPickens.com writes: Time Magazine reports that Google has designed and patented an “anthropomorphic device” that could take the form of a “doll or toy” and interact both with people as well as tech gadgets echoing the "super toy" teddy bear featured in Stephen Spielberg's 2001 movie AI. This could be one of Google's creepiest patents yet — especially if movies like "Chuckie" still give you nightmares. The patent filing diagrams a stuffed teddy bear and a bunny rabbit outfitted with microphones, speakers, cameras and motors as well as a wireless connection to the internet. If it senses you're looking at it, the fuzzy toy will rotate its head and look back at you. Once it receives and recognizes a voice command prompt, you can then tell it to control media devices in your home (e.g. turn on your music or TV). According to the patent filing: "To express interest, an anthropomorphic device may open its eyes, lift its head, and/or focus its gaze on the user or object of its interest. To express curiosity, an anthropomorphic device may tilt its head, furrow its brow, and/or scratch its head with an arm. To express boredom, an anthropomorphic device may defocus its gaze, direct its gaze in a downward fashion, tap its foot, and/or close its eyes. To express surprise, an anthropomorphic device may make a sudden movement, sit or stand up straight, and/or dilate its pupils."

The patent adds that making the device look "cute" should encourage even the youngest members of a family to interact with it. But Mikhail Avady, from SmartUp, said he thought it belonged in "a horror film", and the campaign group Big Brother Watch has also expressed dismay. "When those devices are aimed specifically at children, then for many this will step over the creepy line," says Avady. "Children should be able to play in private and shouldn't have to fear this sort of passive invasion of their privacy."

Submission + - Firefox for iOS Beta coming to iPhone and iPad very soon (betanews.com)

BrianFagioli writes: Mozilla initially refused to cave to Apple and release a neutered version without its own Gecko engine. Last year, however, Mozilla announced that it was bringing a version of the browser to the mobile operating system by saying, "we need to be where our users are so we're going to get Firefox on iOS". While I am still dismayed that browser will not use the Gecko engine on iOS, I've come to accept it as a necessity for Firefox to survive. Today, Mozilla announces that the project is still on track and a beta is on the way soon.

Submission + - Bank Of England Accidentally E-mails Top-Secret Brexit Plan to the Guardian (theguardian.com)

schwit1 writes: The first rule of "Project Bookend" is that you don't talk about "Project Bookend."

In retrospect, maybe the first rule should have been "you don't accidentally e-mail 'Project Bookend' to a news agency", because as the Guardian reports, one of its editors opened his inbox and was surprised to find a message from the BOE's Head of Press Jeremy Harrison outlining the UK financial market equivalent of the Manhattan project.

Project Bookend is a secret (or 'was' a secret) initiative undertaken by the BOE to study what the fallout might be from a potential 'Brexit', but if anyone asked what Sir Jon Cunliffe and a few senior staffers were up to, they were instructed to say that they were busy investigating "a broad range of European economic issues."

Graphics

Epic's VR Demo Scene For the GTX 980 Now Runs On Morpheus PS4 Headset At 60 FPS 35

An anonymous reader writes: Originally created as a Unreal Engine 4 demo scene to push the limits of VR-capable graphics on the Oculus Rift 'Crescent Bay' prototype VR headset, Showdown is now running flawlessly at 60 FPS on Morpheus, Sony's PS4 VR headset. The demo was previously only able to run at Oculus' 90 FPS target VR framerate on the Nvidia GTX 980, a GPU which costs nearly $200 more than the PS4 itself. To the delight of UE4 developers, the performance improvement comes from general optimizations to UE4 on PS4, rather than specific optimizations to Showdown.

Submission + - Universe's dark ages may not be invisible after all

StartsWithABang writes: The Universe had two periods where light was abundant, separated by the cosmic dark ages. The first came at the moment of the hot Big Bang, as the Universe was flooded with (among the matter, antimatter and everything else imaginable) a sea of high-energy photons, including a large amount of visible light. As the Universe expanded and cooled, eventually the cosmic microwave background was emitted, leaving behind the barely visible, cooling photons. It took between 50 and 100 million years for the first stars to turn on, so in between these two epochs of the Universe being flooded with light, we had the dark ages. Yet the dark ages may not be totally invisible, as the forbidden spin-flip-transition of hydrogen may illuminate this time period after all.
Earth

California Votes To Ban Microbeads 247

New submitter Kristine Lofgren writes: The California Assembly just passed a vote to ban toxic microbeads, the tiny flecks found in toothpastes and exfoliants. Microbeads cause a range of problems, from clogging waterways to getting stuck in gums. The ban would be the strictest of its kind in the nation. As the article notes, the California Senate would need to pass a bill as well, for this ban to take effect, and if that happens, the resulting prohibition will come into place in 2020. From the article: Last year, Illinois became the first state in the U.S. to pass a ban on the usage of microbeads in cosmetics, approving a law that will go into effect in 2018, and earlier this year two congressmen introduced a bipartisan bill to outlaw the use of microbeads nationwide. And for exceptionally good reason; the beads, which serve as exfoliants and colorants are a massive source of water pollution, with scientists estimating that 471 million plastic microbeads are released into San Francisco Bay alone every single day.

Submission + - Google and Amazon Honor Pac-Man's 35th Anniversary (beyond-black-friday.com)

An anonymous reader writes: Amazon is featuring an animated game of Pac-man on their front page to honor the 35th anniversary of the classic video game, and Google has also revived their interactive Pac-Man doodle from five years ago, making it their top result for searches on "Pacman". A free Android version of the game is available in both the Google and Amazon app stores, and Amazon is also discounting newer versions like "Championship Edition" and "Pac-Man Museum" games. The original Pac-Man game was created by 24-year-old programmer Toru Iwatani in 1979, and today CBS News marked the anniversary by joking that now "Pac-Man is 35. And he's still hungry."
News

Protons Collide At 13 TeV For the First Time At the LHC 52

An anonymous reader writes to let everyone know the LHC has now smashed protons together at 13 TeV, the highest energy level yet achieved. They've posted the first images captured from the collisions, and explained the testing process as well. Jorg Wenninger of the LHC Operations team says, "When we start to bring the beams into collision at a new energy, they often miss each other. The beams are tiny – only about 20 microns in diameter at 6.5 TeV; more than 10 times smaller than at 450 GeV. So we have to scan around – adjusting the orbit of each beam until collision rates provided by the experiments tell us that they are colliding properly." Spokesperson Tiziano Camporesi adds, "The collisions at 13 TeV will allow us to further test all improvements that have been made to the trigger and reconstruction systems, and check the synchronisation of all the components of our detector."
PC Games (Games)

How Cities: Skylines Beat SimCity At Its Own Game 86

An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.

"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
Crime

'Prisonized' Neighborhoods Make Recidivism More Likely 164

sciencehabit writes: One of the most important questions relating to incarceration and rehabilitation is how to discourage recidivism. After a prison stint, about half of convicts wind up back in the slammer within three years. But sociologist David Kirk noticed a pattern: convicts who moved away from their old neighborhood when released from prison had a much smaller recidivism rate. Kirk found that the concentration of former prisoners in a neighborhood had a dramatic effect on the likelihood of committing another offense (abstract). "So if an ex-con’s average chance of returning to prison after just 1 year was 22%—as it was in 2006—an additional new parolee in the neighborhood boosted that chance to nearly 25%. The numbers climb for each new parolee added. In some of the most affected neighborhoods—where five of every thousand residents were recent parolees—nearly 35% were back behind bars within a year of getting out." The rates stayed consistent even when controlling for chronic poverty and other neighborhood characteristics.
Crime

'Prisonized' Neighborhoods Make Recidivism More Likely 164

sciencehabit writes: One of the most important questions relating to incarceration and rehabilitation is how to discourage recidivism. After a prison stint, about half of convicts wind up back in the slammer within three years. But sociologist David Kirk noticed a pattern: convicts who moved away from their old neighborhood when released from prison had a much smaller recidivism rate. Kirk found that the concentration of former prisoners in a neighborhood had a dramatic effect on the likelihood of committing another offense (abstract). "So if an ex-con’s average chance of returning to prison after just 1 year was 22%—as it was in 2006—an additional new parolee in the neighborhood boosted that chance to nearly 25%. The numbers climb for each new parolee added. In some of the most affected neighborhoods—where five of every thousand residents were recent parolees—nearly 35% were back behind bars within a year of getting out." The rates stayed consistent even when controlling for chronic poverty and other neighborhood characteristics.

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