Comment Re:MMO*** (Score 1) 245
Granted on the rock scissors paper comment, there is usually an achilllies heel type weakenss that a clever foe can exploit, but while skill CAN trump stats, the way these games are designed is so they dont. Think WoW or Eve and how often does a level 50 beat a level 70 or a tech I a tech II?
With regard to playing the market that comes back to the time vs skill. I'm going to guess this is based around Eve because that has the deepest market I know. But again, to compete in any real terms with an experienced player is almost impossible if they have spent a few months 'investing' points in skills to help them playing the market. A new player can only buy and sell in their local station, an excperienced one from an adjacent sector, a new player can only put on five orders, an old one god knows how many. A new player pays 1% tax, because an older one has clicked 'train' he has to pay 0.5% tax.
It is all these arbitrary ceilings and barriers that ruin games like MMO's. Let the player be the barrier and not some bullshit counter to drip feed me false reward.
If your game is fun players will keep coming back, look at counterstrike, even though its old, people still play it because its fun. new player against an old typically means the old wins due to knowledge of game mechanics, wit and personal experience. But that old player, armed with skill and grit can still pull off a lucky headshot because.
With regards to guildwars, its one i've thought about giving a try and very well might once summer is nearing an end and the nights are getting cold and dark again.