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Real Time Strategy (Games)

Examining the Beginnings of the RTS Genre 135

Edge Magazine is running a story about the development of the real-time strategy genre. They credit Dune II: the Building of a Dynasty with establishing the basic concepts that led to more popular titles like Command & Conquer and the original Warcraft. "[Westwood Studios co-founder Brett] Sperry describes Dune II's core challenge as 'combining combat, exploration and production at a particular pace and rhythm to make it all exciting and almost out of control. That was a key part of what made it so addictive.' Indeed, the experience was quite unlike more staid turnbased strategies, where success or failure rolled in slowly rather than rushing over sand dunes at the speed of an action game. 'You had to think and respond fairly quickly, and in realtime, or else your base and forces would all be overrun. And as we developed the game further, it became clearer how the pacing and battle scenario design were all a delicate balance.'"

Feed Sex Toy Security Risk (schneier.com)

This sounds like bullshit to me: Small, egg-shaped and promising 'divine' vibrations, a UK sex toy has been deemed a threat to Cyprus's national security. According to the company Ann Summers, the Love Bug 2 has been banned because the...

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