Comment Re:A few solutions to WoW problems (Score 1) 204
This is written by someone without even the vaguest since of how World of Warcraft works, or gaming at all?
1 real worldified: "The should pass a law saying every car could only be driven 20 hours a month. That will reduce the amount of time people spend travelling."
-> See the problems with this? They all apply to WoW. Alternate transportation, owning five cars, etc. All apply. Solves nothing, shits on everyone.
2 real worldified: "Instead of the google, we can all search with our own search engines that we run locally, on our smartphones"
-> All the scaling problems apply.
3 real worldified: "Instead of making everyone get a phd in physics, math, stats, philosophy, journalism, and computer science, maybe we could offer individual degrees. I will propose this as a solution to the problem of everyone in the whole world needing to get all of those things, because that entirely represents reality as it is now"
1)- You can't regulate hours played. If you did this, it would mean that the only people with alts were ones who could buy multiple accounts. It would also completely destroy the play experience, which involves a great deal of relaxing and talking. If you had to watch a clock super hard... just awful.
2)- You have no conception of the value provided by the servers. There are people who (against the ToS and in some cases copyright law) host world of warcraft (and other games) servers. These are known as "private servers", and you can google them. While a real server can have thousands (and interact seamlessly with OTHER servers with also thousands), these servers struggle mightily with tens, and implement almost none of the actual server side scripting that takes up so very much computational power.
3)- The game already offers a great deal of this, and importantly, the bots were almost all alt characters to begin with. This means that they were grinding to get access to more play styles. This is also monumentally stupid because the entire concept of "the grind" is not really being understood as something to even complain about properly.
Let me say this: in every game I have played, there are cheaters. What non-mmo games normally have is, is a pool of non-gamers who understand that cheaters are the problem. The solution isn't "there outta be a law" (to limit play time, to prevent you from accessing your client RAM, to ensure that the giant data centers are somehow freely available to you), the solution isn't "reduce the grind" because the "cheaters are justified because I don't even play so I totally get this". It's to ban cheaters, and keep banning.
Ban cheaters.
Keep banning cheaters.
That's the answer. In all the games. You just. Fucking. Ban. Cheaters.