Comment Re:It's Intended (Score 4, Interesting) 137
in some cases they're no better than gambling (ie: buy tokens to feed into this jackpot like system to win a random digital item!)
Not that I disagree with you, but what part of the gaming industry isn't preying off of exactly the same neurons as gambling? Nearly every game, be you buying the game itself, in-game purchases, or DLC, is getting its revenue almost entirely due to exploiting pleasure-seeking behavior.
Gaming typically relies on skill, not chance. If you play most games long enough, you'll be able to consistently beat certain levels. If you win at the roulette wheel, you're no more likely than before to win again. That's the difference. Otherwise, "exploiting pleasure-seeking behavior" could be stretched to describe every last industry in existence beyond the sales of food, water, shelter, and basic utilities.
With the model of directly purchasing the game itself (and no in-game purchases, like standard PC/console gaming) you can at least read about the game and have a reasonable expectation about what you are paying for. The real problem with in-game purchases is that the game is "free" or low-cost in the most technical sense, but after you invest many hours advancing the game you find that you can't really prosper without making additional purchases. It could be construed as a form of bait-and-switch.
The other problem would be that many of these games are aimed at children who make purchases the parents later get stuck with, but this problem begins in the home and should be solved within the home by actual parenting. That's not as convenient as using the tablet like a cheap babysitter but it would certainly be more worthwhile. If you wanted to solve this by government action, that's simple too: declare that these purchases are contractual in nature (the parent agreed to pay charges made to the phone bill or whatever) and that minors who make them cannot be held to a contract, therefore the companies cannot collect money when children make them. *Poof* - end of shitty business model.