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Chrome

Google Demonstrates Chrome Native Client With Bastion 154

Multiple readers sent word that Bastion, an action RPG from indie developer Supergiant Games originally made for Xbox Live Arcade, has shown up in the Chrome Web Store. The purpose of the move is to showcase the browser's Native Client technology. From the article: "Ian Ellison-Taylor, Google's director of product management for the open Web platform, said that Native Client, also called NaCl, can currently improve browser performance by 1 to 10 times. 'What would it be like if we could run native code inside the browser,' he asked the crowd, and he enumerated two goals for the Native Client project. He said Google wants to bring native applications to the Web for performance and security reasons, and it wants to enrich the Web ecosystem by bringing popular, long-in-use programming languages to the Web."
Robotics

Submission + - Drone helicopter lands on a moving trailer (suasnews.com)

garymortimer writes: "This automatic system for take-off, landing and deck-landing of UAVs is the fruit of the joint expertise of Thales and DCNS. Thales is responsible for the positioning system and its interface with the UAV system, the supply of a UAV demonstrator system and slaving of the flight path along a trajectory. DCNS is responsible for predicting the vessel motions, the harpoon system as well as the interface and integration with the vessel.

The D2AD automatic deck-landing system constitutes a key stage in the run-up to the use of UAV rotorcraft by naval forces, for operations over land and sea. It provides innovative high-performance solutions which meet operational needs. The availability of an automatic on-board take-off and landing system, without the need for an external pilot, opens up the possibility of intensive use of UAV rotorcraft, at minimum cost and a high level of safety."

Comment Re:Interesting (Score 1) 134

Add in shaking, and you're essentially describing simulated annealing.
Without the shaking, you'll quickly converge to a local minimum. With shaking, you explore the possibilities nearby and, provided you shake it just right, you eventually converge on the global minimum.
Simulated annealing is a really common approach when you have lots and lots of variables; in this example, the free parameters are the locations of each of the spheres. The authors even use this in their paper as a check.
Cellphones

Quiet Cellular Antenna Tech To Boost S. African SKA Bid 38

slash-sa writes "Two South Africans have given their home country a boost with its Square Kilometre Array (SKA) bid by inventing cellular antenna technology which reduces 'noisy' emissions from cellular base stations in the area. They reduced emissions by using an antenna based on phased-array principles, providing omnidirectional coverage but also blocking the RF transmissions along a single direction (that would correspond with the bearing of the SKA core site). The antenna has been tested and performs extremely well. Trialling measurements have shown that the RF signal levels at the proposed SKA core site can be reduced significantly, while at the same time, much of the original GSM coverage can be retained."

Comment Laser two-photon polymerisation (Score 2) 33

You bring the light from a pulsed laser to a very tight focus inside a photoresist -- the same type of chemical used in standard photolithography. When this photoresist absorbs light with a wavelength of, say, 400nm, it cross-links to become a fairly solid plastic. In normal photolith, you'd illuminate a controlled area with 400nm light.

In two-photon polymerisation, you start with light of, say, 800nm, and you rely on two photons being absorbed at the same time, which together have enough energy to do what a single 400nm photon could. The key here is that, since the probability of this two-photon process depends on the square of the intensity, rather than linearly as in the case of normal one-photon processes, then you can localise it much better: with a tight focus, the chance of polymerising a ~100nm region near the focus is pretty much unity, while the chance of polymerising something away from the focus is pretty much zero. You then move that spot around inside the a blob of photoresist on a microscope slide.

Have a look at Nanoscribe GmbH for a commercial device, with images of some things they've made.

Comment Re:Classical quantum absorption (Score 1) 405

I was going to reply point by point, but I really must do something else with my Sunday.

"I am not aware of any relativistic QM theory. In fact, I believe that to be one of the things most actively sought in modern physics."

General Relativity is the problem. Resolving Quantum Mechanics and Special Relativity (i.e. everything except gravity) has been done. It's called Quantum Field Theory. (Specifically Quantum Electrodynamics, or QED, for all things relating to the Coloumb force.) A lot has been done since the 1920s. I'd be surprised if you could get any useful molecular results from the Schrodinger equation.

`Particle in a box` is a toy problem, designed to introduce the student to the idea of boundary conditions. Imagine a guitar string, fixed at both ends, and that's your physical model. The `wave` isn't electromagnetic, gravitational or the like; it is a description of probability amplitudes, the square of which corresponds to probability (in the generally used interpretation).

The particle doesn't bounce off the walls. It is spread out, and doesn't rattle around like a classical ball. (If it did, you could measure the recoil as it hit the walls!)

As for quantisation emerging: the postulates do not include discrete eigenvalues. Read them again. Preferably from a better text book. It only emerges when you apply quantum mechanics to a a specific situation.

"...2+2=5..." The maths of QM isn't as hard as for number theory. And is certainly a lot more interesting.

"Physics courses in college take the same path." [They state unjustified assumptions.]

Have you taken one? Depending on the university, students are introduced the the subject in a bit of a rush, and only later (often in an optional course) come back to carefully examine the postulates.

Sure, assumptions are necessary to simulate a real situation (like a molecule). Maybe it's not a clean theory. Or maybe we just don't know how to frame the maths to do it efficiently on a computer. Eitehr way, just because we have to simplfy it for a specific situation does not render the whole approach invalid.

I stand by my comment that you know too little (you don't need years of study) to say it's wrong. As far as I can tell, it's not classical, so it doen't make sense/feel right, so you conclude it must be wrong. A lot of work has gone in to trying to reporoduce results with classical mechanics only, and we'd all embrace it, if only it would work.

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