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Comment Re:Already exists (Score 1) 245

You're probably referring to Oscar Pistorius, a South African double-amputee sprinter. Whether his artificial limbs are "better" than those of able-bodied sprinters is a bit of an open question. But the the relevant committee decided they're not, and he's competing at the Olympics this year. His 4x400 relay team is even a medal contender.

Comment Re:Irrational risk aversion (Score 1) 241

Ah, yes, college vs NFL certainly could make a difference. There's a lot more parity in the pros than there is in college. For example, NFL kickers statistically indistinguishable (when it comes to kicking field goals), but that's probably not true of college kickers.

If you're interested in this stuff, you might want to check out the blog advancednflstats.com. It focuses only on the NFL, though.

Comment Re:Irrational risk aversion (Score 1) 241

There are a lot of variables, but some are more important than others. Early in the game, you can build a pretty good model based only on the field position and distance to get a first down. Obviously score difference and time remaining matter late in the game. Things like confidence in special teams and relative tiredness aren't really that predictive.

If you build a model (pretty much no matter how you build it) and compare it to what coaches actually do, you'll find that in general, coaches don't go for it on fourth down nearly as often as they should. It's a big difference -- on average, coaches cost their teams about 1.5 wins per season by kicking too often on fourth down, and this is in a league where 8 wins is average, 10 will make the playoffs, and 12 will get you a first round bye. And it wouldn't be hard for them to do a lot better than they do. Saying that there are a lot of variables is just their weak excuse for not believing in the math.

Comment Irrational risk aversion (Score 1) 241

The fact that football coaches don't go for it on fourth down is actually really interesting. It's basically a question of risk aversion -- kicking on fourth down is "safe", while going for it is expected-value-positive but highly risky.

In real life, it makes some sense to be risk averse. Money has decreasing utility the more of it you have, so it's completely rational to refuse to bet your life savings even if there's a 51% chance you'll win. In a game like football, however, utility is necessarily proportional to the probability that you'll win the game. If a play increases that probability on average, it's the correct play no matter how risky it is. Football coaches are treating the probability of winning as if it had decreasing utility. They're being irrationally risk averse.

Once you start looking for irrational risk aversion in games, you start seeing it everywhere. It comes up just as often in Jeopardy as it does in football -- people tend to risk less than they should when they hit a daily double (early in the game, you should almost always bet everything). Funny enough, I don't think Watson got it right either -- in the second half of the first match, it made a relatively small bet when the rational strategy was probably to bet everything.

Comment Re:While they were at it.... (Score 1) 165

I typed up my own thoughts on the different definitions of the word "irony" and published them here.

According to wikiped...er, my own research, irony can't simply mean "something bad happens to a good person." Tragic irony, in particular, is a subset of dramatic irony, which requires that the audience knows something that some character doesn't know. That certainly doesn't apply to any of the situations in the Alanis song.

Social Networks

Farmville, Social Gaming, and Addiction 251

MarkN writes "Facebook has been trumpeting the fact that Farmville, the most popular game on its site, has more users than Twitter, with 69 million playing over a month and 26 million playing each day. Combined with Facebook's announcement that they have hit 350 million users, that means one out of every five people on Facebook is playing Farmville. Gamasutra has a post taking a critical analysis of Farmville, its deceptively slow level grind, how a number of gameplay features end up as simply decorative since they aren't balanced with the benefits of raising crops, and discussing why Farmville succeeds so well in virally spreading itself and addicting people."
Education

Computer Games and Traditional CS Courses 173

drroman22 writes "Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: 'Many CS educators recognized and took advantage of younger generations' familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. ... Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students." While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?

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