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Games

Non-Violent, Cooperative Games? 329

jandersen writes "While I generally don't play computer games, I do occasionally play games like Crossfire or The Mana World, because they have more of a story line and allow you to go at your own pace. What I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering? Would people be interested in a game of that nature?"
It's funny.  Laugh.

US Army To Use MMOs For Turing Tests 55

Massively points out an article about new research projects for the US Army. One of the projects will evidently involve testing their AI capabilities in popular MMOs, including World of Warcraft and EVE Online. "They're working on creating 'photorealistic looking and acting human beings' that can think on their own, have emotions and talk in local slang. 'I actually interact with virtual humans in terms of asking them questions and they're responding,' Parmentola said. To test out the computer generated humans' 'humanity,' Parmentola and his researchers want to unleash some of their cyber Soldiers into so-called 'massively multi-player online games' such as World of Warcraft or Eve Online — games frequented by thousands of super-competitive human players in teams of virtual characters fighting battles that can last for days. 'We want to use the massively multi-player online game as an experimental laboratory to see if they're good enough to convince humans that they're actually human,' he said."

Duke Nukem Forever Due This Year? 251

nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."

Under 30 and On The Cutting Edge 215

conq writes "BusinessWeek has an interesting piece on cutting edge technology entrepreneurs under 30. From the article: 'Don't look at what the industry is doing,' Erchak says. 'Look at what they're not doing and focus on that. That's where the real disruptive technology comes from.'"

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