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Comment Re:Another example (Score 2, Interesting) 762

Piracy is an app you did not buy at all, if you buy an app on the appstore, you are able to install it on as many devices as you want (at least for me), my notifications app will even sync what you received. If you read the notification on your iPhone, the alert window disappears from your iPod and vice-versa.

My 50% hacker are real hackers, they just never bought the application.

Comment Re:Another example (Score 5, Interesting) 762

Good question, which I don't have a "true" answer for.

My feeling is, as very little percentage of pirate finally bought the app after "trying it", having them downloading the app for free did not help on the sales after. Almost none of those hackers did post on blogs, Twitter, etc so it doesn't help neither.

What might have helped a bit is being listed on appulous, I guess some people are tracking the 'hacker' websites to see what's hot, and what was released recently. What might happen is people buying the app straight without going through the hacker stage. However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.

I think Photoshop is a different case which you can't compare with mine. I agree with what you say about it, but I don't think it applies on mine (sadly ;).

Comment Another example (Score 5, Informative) 762

I am the iPhone developer for the Notifications app (see http://www.appnotifications.com/). On the first day my app was published on appulous (that happened very quickly after my app was on the appstore), the piracy rate was 99.3%. On that 99.3% I had about 1% who bought the application after trying it.

That was in the beginning of September, I now have a total piracy rate of about 50%. My app requires network and connects on my server, therefor my stats are pretty accurate. I think the piracy rate would be way higher than 50% if my app did not have to connect to my server.

Games

App Store Developer Speaks Out On Game Piracy 762

theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.
The Internet

Canadian ISP Ordered to Prove Traffic-Shaping is Needed 177

Sepiraph writes "In a letter sent to the Canadian Association of Internet Providers and Bell Canada on May 15, the Canadian Radio-television and Telecommunications Commission (CRTC) have ordered Bell Canada to provide tangible evidence that its broadband networks are congested to justify the company's Internet traffic-shaping policies. This is a response after Bell planned to tackle the issue of traffic shaping, also called throttling, on the company's broadband networks. It would be interesting to see Bell's response, as well as to see some real-world actual numbers and compare them to a previous study."
The Internet

Most Business-Launched Virtual Worlds Fail 72

bughunter writes "Internet consultant firm Gartner claims that only 1 in 10 commercial virtual worlds succeeds, and most fail within 18 months: 'Businesses have learned some hard lessons," Gartner analyst Steve Prentice said in a statement released Thursday. "They need to realize that virtual worlds mark the transition from Web pages to Web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behavior count for little unless the presence is valued by and engaging to a large audience."'" Hard to believe it's even as high as one in ten -- most "virtual worlds" with obvious commercial trappings certainly don't inspire much besides mockery.
Earth

Fat People Cause Global Warming, Higher Food Prices 1083

Stating the obvious: "Two scientists write that obese people are disproportionately responsible for high food prices and greenhouse gas emissions because they consume 18% more food energy due to their greater body mass -- and require increased quantities of fuel to transport themselves and the food they eat. 'Promotion of a normal distribution of BMI would reduce the global demand for, and thus the price of, food,' write the authors, Phil Edwards and Ian Roberts of the evocatively named London School of Hygiene & Tropical Medicine."

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