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Submission + - European physicists take photo of neutrino

An anonymous reader writes: European physicists said Tuesday they had sent an elusive particle known as a neutrino on a 730-kilometer (456-mile) trip under the Earth's crust and taken a snapshot of the instant it slammed into lab detectors. In the October 2 event, a neutrino hit one of the 60,000 bricks that had been installed in San Grasso, leaving a tell-tale track of a muon on the film. The experiment is important, say the investigators, as it could help explain one of the biggest mysteries about the Universe — its missing mass. When scientists tot up the mass of all the visible matter in the Universe, they arrive at a total of just 10 percent of what they know to exist. For years, neutrinos were not thought to have any mass, although that theory has been challenged by experiments at Japan's SuperKamioKande lab, which suggested that they may have a mass, albeit a very tiny one.

Feed Hepatitis E Takes A Piggyback (sciencedaily.com)

Pigs carry hepatitis E virus (HEV), which they can pass on to humans. Scientists analysed blood test data from 2,500 pigs, natural hosts for the virus, on Japanese farms. They found that by the age of 150 days, over 95% of pigs had been infected with HEV.
PC Games (Games)

Submission + - Cryptic Studios Releases Animation Rig Under GPL

Gnpatton writes: "Kotaku is reporting that video game developer Cryptic Studios announced today at OGDC that it is turning to Open Source and is releasing its Animation Rig under the GPL. Speaking to Kotaku Shayne Herrera said, 'Our goal is to foster a community of animators by providing them the power to generate animations without having to worry about supporting a toolset. Since we were already developing the rig for our core technology team, we decided to release it to the public under the GNU GPL.' It seems that more and more companies are turning to open source. With this move from Cryptic Studios and other video game companies, could more video game developers benefit from open source?"

Feed OECD The Latest To Show Lobbyists Exaggerate Losses Due To Piracy/Counterfeiting (techdirt.com)

Earlier this week we noted that the latest GAO report found that industry estimates of the impact of counterfeiting and piracy on the economy were greatly exaggerated, and now the Organization for Economic Co-operation and Development (OECD) has come out with a similar report, noting not just that the numbers are exaggerated, but that the exaggeration was done by lobbyists to further political policies. No, really? The report does still say that counterfeiting and piracy is a problem -- but just that it's not nearly as big a problem as industry representatives would have you believe, and that industry reps might be better off not focusing so heavily on passing stronger intellectual property laws around the world. Not surprisingly, the very same lobbyists were quick to trash the OECD report, and even (you knew this was coming) claim that their estimates on piracy and counterfeiting were conservative. So here we have two non-industry groups with no reason for bias reporting that the "loss" numbers industry representatives claim are clearly bogus. Does this mean that the media will stop reporting the industry's totally unsupported numbers as if they were factual?
The Internet

Submission + - 70 Expert Ideas for Better CSS Coding

Patrick Griffin writes: CSS isn't always easy to deal with. Depending on your skills and your experience, CSS coding can sometimes become a nightmare, particularly if you aren't sure which selectors are actually being applied to document elements. The article 70 Expert Ideas for Better CSS Coding includes over 70 expert tips, which can improve your efficiency of CSS coding. It also has most interesting and useful CSS ideas, methods, techniques and coding solutions as well as basic techniques you can probably use in every project you are developing, but which are hard to find once you need them.
Games

Hellgate: London Subscriptions Set, Explained 56

1up is reporting on a letter directly from Bill Roper to Hellgate: London fans on what the subscription fee is all about. The letter, reprinted by the site Hellgate Guru, suggests that the premium content unlocked by the subscription fee is meant to give players options on how to play the game. " Hellgate: London is completely free to play online, out of the box. Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world. We're excited to be able to bring gamers an amazing, free online experience that is included with their single player game ... Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we've created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning."

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