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Submission + - Steam after death?

kuzb writes: I'm a gamer. I probably will be until the day it's not possible anymore. Like many others, I've got heavy investment in my steam library which now encompasses hundreds of titles and represents thousands of dollars. As a gamer, the games I've acquired are as important to me as any other item which might have sentimental value to someone else.

It got me thinking, what happens to all this media when I die? What happens with other services where I have media? Is it legal for me to will this content to someone else, or do all the rights to such content just vanish?

Comment Re:Why? (Score 1) 143

Then you have the low end shovelware crap being made with the likes of Unity 3D. Although their days are numbered now they got greedy and chose to screw over devs.

Really? What have they done?

Comment Re:FEO (Score 1) 375

"Fact optimization" is already behind more than one multi-billion dollar industry: advertising, political lobbying...

And this is why I fear this initiative, no matter how well intentioned, is doomed to failure. Just because something gets repeated a lot, that doesn't make it factually correct. Moreover, censoring dissenting opinions is a terrible reaction to active manipulation and even to old-fashioned gossip, because it removes the best mechanism for correcting the groupthink and promoting more informed debate, which is introducing alternative ideas from someone who knows better or simply has a different (but still reasonable) point of view.

Remember, not so long ago, the almost-universal opinion would have been that the world was flat.

My advice to save a lot of time and effort, Do not let republicans, terrorists, the religious, anyone connected with the oil companies or climate change deniers anywhere near this technology ever!

Or the democrats, liberals, communists, facists, socialists...

oh, wait...is there anyone left to use the technology?

Comment Re:What's lacking is a plot and characters (Score 1) 233

that doesn't mean it's lacking in good plot and characters

You've got to be joking. Abrams' Kirk is criminally incompetent (even in the first movie, before your "Khan wanted him to screw up" rationalization could apply). The plots of both movies have holes big enough to drive a planet through, let alone a starship. (For example, WTF is the point of starships anymore, since they can apparently just beam across the galaxy now?!)

Comment Re:Boot from rescue disk, inspect disk and boot pr (Score 1) 324

Only on-disk, non-addressable controller proms are "read" by the software in the proms.

The boot prom has to boot stuff or the product can't be sold, and in this case is used to boot a program that runs on the hardware that continuously reads the prom. That HW can verify it, and all the other proms which are reachable from the CPU, including all sorts of stuff plugged into the various busses. That includes some disks, the ones we were worried about viruses wiping.

For some specific disks, you may have to pull the drive and clamp directly to the prom's pins.Those are the ones a spy would want to subvert.

Comment Re:Easy of porting over is the key (Score 1) 199

XBox isn't capable as a standalone development platform in the first place, Linux is.

Offering a "port to Linux" button without actually having the development tools work natively on Linux treats Linux as if it were a standalone gaming console, like the XBox, but most actual Linux installs are not used for gaming as an XBox might be.

Clearly, the developers of Unity itself don't actually feel that taking the effort to even port their dev tools to Linux was worthwhile, so why should on earth should a game studio take Linux seriously, when,. as I said, most Linux installs are not generally used exclusively for gaming anyways?

Comment Boot from rescue disk, inspect disk and boot proms (Score 1) 324

Boot from a randomly chosen Linux rescue disk, and check the various proms. You've used the boot rom to boot a CD/DVD, but what you've booted is wildly different from the Windows systems that are the common target, so the attackers will have great difficulty in hiding what they've done from an unfamiliar system.

It's actually easier to hide evil stuff in disk proms, as your only access to them is via routines *in* the disk prom, as one of the other commentators pointed out,

Comment Too much information is lost in the photo (Score 1) 420

Sampling the pixels directly from the image reveals that the dress color in the photo has a hue between in or around the range of 230 or so, which happens to be blue. However, because it appears that the dress was not directly lit, that hue may be arising because of diffuse interreflections with its surroundings, something that anything which has a lighter shade can be very susceptible to if the only light hitting it is diffused, and which is the kind of lighting that this dress does appear to be exposed to in the photo.

So there is simply too much information about the surrounding lighting conditions that has been lost from the photo to ascertain with any certainty what the actual color of the dress is... at least from this one photograph alone.

Debating the matter is pointless, because it is impossible to actually arrive at a logically valid conclusion merely from what one can see in this photograph except through sheer guesswork.

Comment Estimates are fine if.... (Score 1) 347

... the functional requirements are clear, and do not change during the development lifecycle.

Except what usually happens is that a feature change will come along *AFTER* the design phase has already started, or else the requirements weren't unambiguous enough in the first place. Oh... and in the real world, at least in my experience, a developer isn't often in the position of being able to say "we can't do that", unless the developer is also very amenable to finding a different employer in the extremely near future.

This usually puts the programmer in the position of having to be a sort of prognosticator, and anticipating what the most likely types of design changes are going to be while doing development, and designing software that will be robust enough to accommodate such changes with only a modest increase in time spent, without losing any work on design that has already been completed. Sometimes, particularly with an experienced programmer, or one who really knows the people who are likely to make design change requests, and so may be able to predict what they are liable to really want beyond what was stated in the functional requirements documentation, this kind of forecasting is within the grasp of a human being to accomplish But it's never easy.

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