While I agree with most of what you say, I think that if it were done with a ton of testing before release, a fps could work out quite well. The catch is you'd have to keep the console gamers confined to a tailor made 'class', say a heavy-armor soldier with heavy firepower, and keep pc gamers with lightly-armored and lightly weaponized soldiers. Rather than worrying about how to balance classes using the traditional methods, use the limitations of the differences between the console and pc as the limits of the playable characters in the game itself. We expect heavier classes to turn slower, move slower than lighter classes. Not sure if most gamers have both a console and a pc, but I'd guess that many do. Of course, the best scenario of this would have it sold as downloadable content, which could be installed on both a console and pc, while only being charged for a single copy (playable key) of the game itself (I figure we're dreaming of cross-platform gloriousness anyways.) Part of me still wishes, of course, that they still had released it anyways... who wouldn't want to beat up on console gamers all night long? I'd have bought a copy.