Comment F-Zero X (Score 1) 230
F-Zero X runs at 60 FPS on the N64... What is everyone else's excuses? http://www.ign.com/articles/1998/10/28/f-zero-x
F-Zero X runs at 60 FPS on the N64... What is everyone else's excuses? http://www.ign.com/articles/1998/10/28/f-zero-x
Except, that isn't what you get with "real storage arrays" in practice, only in theory.
On that note: I still actively use the HP LaserJet 2100 series printers, one with a USB to LPT cable, or via the optional 10 Base-T network addon card.
Those printers may be "slow" by today's standards, but god damn... they NEVER fail, period. Paper trays are very rugged and easy to fill. Toner is super easy to replace. These things are my work horses for printing invoices.
$45 for this "Single Controller Pack", or $99 for a dedicated OUYA game console with controller, also runs android, doesn't have to worry about the game being interrupted by a phone call, no worries about frame rate drops due to various background services running, and already has dedicated third party developers (rather than a "developer program"). Yeah, sorry guys, the other team already has my money!
"print" is another term for "echo", which is used to put characters on your screen.
The internet sure was great for that 25 years ago!
Well, if it works on some systems and not others, it is still a bug.
x264? Unsure.
1080p? Yes.
multiple controllers? Yes.
peripherals? Most likely anything supported by Android, but unsure.
Network? Wifi, Bluetooth, Ethernet.
I'm still waiting for the window drag handle to be the entire "glass" area at the top, and not just the top X% of it. Ever since Windows Vista/7, Microsoft has made it a defacto standard that any part of a window that is "glass" is a drag handle, and Chrome does this nicely. It is very annoying to not have a visual indicator of where the drag handle starts/stops, and more annoying to have that empty glass space become more or less "useless" if the browser isn't full of a million tabs.
About the whole "Games used to be HARD" comment... It quickly reminded me of this video: http://www.youtube.com/watch?v=W1ZtBCpo0eU
Certain embedded NICs on laptops and notebooks have a cable diagnostic mode built into them, now... which with the addition of the fact that they are a full system, can perform more than hardware level diagnostics for networks.
Except in a hyper-threading environment, there is indeed that limit due to the way the CPU does thread interleaving. Which is also why I mentioned HT Combine wouldn't have the same limitation, because it changes the interleaving ratios from equal CPU cycle times for each thread.
Seriously guys, mod parent up. Every report that I've seen that seems close to "official" states a quad-core processor with some level of hyperthreading. If this is indeed true, it explains quite a bit why some say it is "horribly slow"... it is only a matter of single-thread vs multi-thread performance.
If this is true that there is 4x hyperthreading per core, that would give 1/4th the CPU processing power to each thread, putting it at 750MHz per thread (assuming no HT Combine). This would very quickly and easily explain why things like JavaScript benchmarking would be slower, as that generally runs in a single thread within the browser.
The software mentioned in the article is most likely not designed for multi-threading that well either, since it is designed for the PS3 (single-core PowerPC) and XBox 360 (3-core PowerPC). Their statement even suggests that the Wii U is capable of running the game just fine, if they "changed" something (which would be to make their game engine more optimized for multi-threading)
Factorials were someone's attempt to make math LOOK exciting.