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Comment Re:Feeling a huge sense of meh towards starcraft 2 (Score 1) 737

I'll agree with your opinion on the AI, but unfortunately most games have pretty laughable AI. The best I've seen thus far are all custom AIs used in both Total Annihilation and the Spring engine. They can be downloaded just like new units, maps and mods. It's a pretty cool mod concept, really, and makes playing skirmishes against the computer much more enjoyable.

Comment Re:Feeling a huge sense of meh towards starcraft 2 (Score 1) 737

"Supreme Commander has abysmal AI, and neither it nor the latest C&C features formations."

Wrong. In Supreme Commander, you hold the right mouse button and left click when units are selected. This cycles through the many available formations. Furthermore, in SupCom the units do not move in a straight line as the parent noted about SC1, instead they will by default spread out and move forward in a sort of wall formation with artillery and weaker but longer ranged units staying behind the front line.

Maybe you tried out Supreme Commander, but it seems you didn't check the manual at all, or perhaps just watched the intro and gave up on it.

You also forgot about Homeworld. There is no RTS that plays quite like it in full 3d space. With formations.

Wii

Metroid Prime Trilogy Being Updated For the Wii, Due In August 50

On Friday, Nintendo revealed that the three Metroid Prime games will be re-released on a single disc this August for the Wii. The first two, originally developed for the Gamecube, will be updated so players can "use their Wii Remote to aim with precision." 1Up had this to say of their hands-on preview: "... The heads-up display and on-screen interface elements have been completely overhauled to work more effectively with the standard Wii control setup of remote and nunchuck; swapping visors is a quick point-and-click command, and toggling weapons is similarly easy. Although the control interface isn't perfect — pressing down on the D-pad to fire missiles still grates — it makes the GameCube titles feel much faster and more fluid overall."
The Internet

Time Warner To Offer Unlimited Bandwidth For $150 479

unr3a1 writes to tell us that Time Warner Cable has responded to the massive criticism of its new plan to cap user bandwidth with a new pricing model. Users will be given a grace period in which to assess their pricing tier. The "overages" will be noted on their bill, allowing them to change either their billing plan or their usage patterns. "On top of a 5, 10, 20, and 40-gigabyte (GB) caps, the company said this week that it would offer an additional 100GB tier for heavy users. Prices (so far) would range from $29.95 to $75.00 a month, with users charged an extra dollar for every GB more they download, although that charge is also capped at $75. An 'unlimited' bandwidth plan, therefore, tops out at $150."

Comment Re:Console port confirmed.... (Score 1) 217

Lost Planet on PC is a huge offender on the "press start" port issue. The dumbest part is that the releases were not simultaneous, the PC version was after the 360 release, so they had plenty of time to iron something so simple out. And yet the game tells me to press A to pass this message, and the tutorial messages tell me to hit the black button or my L trigger. Fucking lazy port of a mediocre game, and it runs like shit too.

Comment Re:Even Ascendancy did this (Score 1) 152

Most 4X games these days seem to allow you to more-or-less automate planet development. It does tend to get rather tedious building a new set of factories on every single new planet you colonize. Also, I seem to recall Caesar 2 allowing for automated battles as well, and I swear it worked far better than in MoO2.

More importantly, now I know I'm not the only one who ever played Ascendancy! That game was great back in '95 or whenever.

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