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Comment Re:Broadcom don't deal with little guys (Score 3, Interesting) 165

I started out as a hardware designer, specialising in RF. I worked for a medium-sized company at first, but one that was quite important in the UK in its particular market, and I had no trouble getting free samples out of any supplier when I mentioned their name. Later, when I wanted to build stuff for myself without the clout of a larger company, I still found getting free samples was easy enough. The trick was, call them up and ask them to give you a quote to supply the chip with price breaks at 10, 100, 10,000 pieces. Then after they'd gone through that process, throw in a "by the way, any chance of a couple of free samples?" (I wouldn't bother with this charade for basic components, free samples were no problem, but for more expensive items they needed to think you were serious). This was in the 80s so cutting edge at that time meant chips such as the 68HC11 SoC - I even got a couple of free development boards out of Motorola for that one.

A company called CML used to produce codec chips for handling the digital modulation of a baseband signal using GPSK, etc. Getting samples out of them was sometimes tricky because these were highly specialised custom fabrications. But I still got a tube full of free samples out of them which I used in a university project - very much a one-off - using the same BS.

Comment Re:Too much good content is deleted at Wikipedia. (Score 4, Insightful) 239

Exactly. Originally Wikipedia had a statement that "wikipedia isn't paper", so anything and everything was fair game for inclusion. That was one of its great attractions. I have no idea if that still stands, but if so it seems at odds with the whole notability thing. What they *should* do, if notability is an issue, is to have a little +/- thing on each article that rates the article for notability. Over time that will end up indicating the relative 'notabilty score' of the article, without having to have it actually deleted. Brainless fucks the lot of 'em, it's been years since I've contributed to WP, the attitude was just not worth battling over.

Comment Re:Header files (Score 1) 427

Header files are great when you are writing code to be used by other people (i.e. most oft he time, for a professional). They allow you to separate the public parts of your blob of code from all the private nasty bits you'd rather they didn't see or use. Headers define your code's contract with the outside world, the rest is implementation detail. I'd hate to have to link against code that didn't use them - it would massively increase the learning curve for arbitrary libraries.

Comment Re:Remove the Bloat (Score 1) 151

C=64 1Mhz 6510 with 64k RAM (38 useable), also fast and efficient

It wasn't fast by any stretch (I had the European PAL spec, which was even slower). If you wanted to use "high resolution" mode (320x200 pixels) then it took minutes to draw even simple curves. If you programmed it using the built-in BASIC, anything non-trivial took minutes or more. The only way you could write anything like a useful program was to use assembler, coding directly to the bare metal. Some of the games resulting were impressive enough for their time, but wouldn't look much today.

The problem isn't sloppy coding, but that expectations are higher - people want photographic fidelity for images and video, interfaces that look good, and the ability to download stuff over the internet quickly. All that takes a lot of processor power, and a certain amount of code. A modern PC is hardly wasting CPU cycles to get its work done (except in the trivial sense that it's using a lot of power for things that some people consider frivolous, like blurry translucent window backgrounds), there isn't a way to speed up our devices by 10x and still have them do what they do. The idea that modern code is wasteful and bloated is a myth.

Comment Re:Obvious (Score 4, Informative) 151

Then the rate of improvements fell off a cliff

That's only true if you're only judging it by outright speed, height, etc. Things have continued to improve in terms of efficiency, thrust-to-weight ratio, noise, cleanliness of fuel burn and above all, reliability.

The original RB211 turbofan (the first big fanjet of the type that all modern airliners use) had a total lifetime of 1,000 hours. Nowadays it's >33,000 hours. That's an incredible achievement. In 1970, as a young kid with a keen interest in aviation, I would watch Boeing 707s fly in and out of my local airport, all trailing plumes of black smoke, all whining loudly (and deafeningly, on take-off), and understanding where all the noise protesters that frequently appeared on the news were coming from. Nowadays you don't have that, because noise is just not the problem it was, there's no black smoke, and jets slip in and out of airports really very quietly, when you consider how much power they are producing (which in turn helps them climb away more quickly).

As far as computing is concerned, you're right - there's still plenty of room at the bottom. But the current fabrication technology is reaching its limits. Perhaps jet engine manufacturers in the late 60s couldn't see how they would overcome fundamental limits in materials technology to produce the jets we have today, but they did.

Comment Chess (Score 3, Funny) 274

Of those listed, Chess is the only game (possibly the only game ever invented) that has no element of chance whatsoever. You win or lose purely by the decisions you make and the power of your own intellect. Even though I'm not very good, I do find it a stimulating and very satisfying game.

Comment Re:Legal... sort of (Score 5, Insightful) 178

Which is nuts, actually. Hemp is a brilliant raw material with hundreds of practical uses which *should*, if people had any sense of balance, far outweigh the small issue of the cannabinoids. It could probably even be selectively bred to eliminate that aspect, but no, concern about a few potheads sends legislators into a tailspin. This is why we can't have nice things.

Comment Soccer's been sold out (Score 1) 39

Soccer has been sold out to the corporate sector. It's no longer about players and the love of the game, it's just about maximising profit.

Germany, who just won the World Cup, don't tend to do it this way so much - instead they invest in youth soccer training and mentoring, spotting and nurturing young talent. As a result, most of the teams in the Bundesliga are "worth" far, far less in pure financial terms (though I'm not claiming that there isn't a great deal of corporatism there as well, it just hasn't quite reached the same insane levels as the UK for example).

It's sad to see the game that was once the passion of every working class member of society become basically Formula 1 with boots on, with ticket prices only the wealthy can afford.

Comment DLNA is crap (Score 0) 112

Why DLNA, in this day and age? It's garbage, with a "lowest common denominator" approach to media files, with only 8.3 filenames and very few supported formats. It's like the companies got together to grudgingly agree a simple standard that would mean they didn't have to do any real work with each other, just a bare minimum that would just about allow interoperability and a minimum of effort to implement.

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