"We got together with [Sony] and defined what we'd like to see in our next hardware. We had this great idea that it should be a joint SEGA-Sony hardware system. If we had to take a loss on the hardware (which was the norm then), we'd split the loss on the hardware, but we wouldn't split software, so any software they did, they'd get 100% of the profits, and any software we did, we'd get 100% of the profits. It seemed like a fair deal since we were eons ahead of them in terms of software development.
"So we go to Japan, and Sony management liked the idea. Then we went to SEGA, and Nakayama hated the idea. [laughs] So that was the end of that, and the rest is history once again. Those were the specs that became the PlayStation." -- Tom Kalinske
Earlier, Sega of Japan had also shot down Sega of America's proposal to use the SGI chipset that later became the N64.
X11 is/was often broken and needed XFree86 compiled instead of Apple's X11. This might have been dealt with in all cases now.
You pretty much have to install XQuartz to get X11 programs working nowadays. Even applications not installed via Fink or MacPorts like Gimp needs it. But it sure beats having to compile it yourself.
The rationale for a 64-bit build was a 40% performance improvement.
Ignorance, insane optimism or some single special case application?
— KauppalehtiThe Swedish government has proposed a law which would allow the National Defence Radio Establishment to intercept all electronic communications passing the national border. To meet customers' demand for integrity, TeliaSonera has decided to move the production of e-mail services for Finnish customers to Finland.
You might think there's no way a free operating system written by volunteers could compete when it comes to music production. But in the past couple of years, all the tools you need to make music have arrived on Linux.
Hackers of the world, unite!