Comment EVE's JITA is just as laggy as AQ (Score 1) 253
It's very misleading to talk about an "EVE 45k single server population". It's obvious that EVE uses multiple machines to manage the single universe, transitioning you between machines during gate jumps. This only works out as a single universe as long as everyone doesn't pile into a single system (which is hosted on a single machine).
Popular systems in EVE, such as the infamous JITA, can be just as laggy as an overpopulated AQ opening. Also, if EVE had 1/2 of WoW's total online playerbase, the chance of busy systems causing lag would be much higher.
These games all operate in a world with the same laws of physics.
Your computer is only so fast. It can only draw so many other players on-screen at once.
You're network is only so fast. It can only handle network updates for so many nearby players at once.
A single server machine is only so fast. It can only handle simulation and network for a limited number of players at once.
All these games have designs to try to limit situations so the above factors are not a problem. Their designs may be different, but the issues are the same.