Comment E-sports and copyright (Score 1) 48
The logistics of a league organized by a video game's publisher are one thing. The logistics of an independent league would be something else entirely. Let's compare with physical sports:
- What happens once the sequel is out and the game's publisher no longer wants to sponsor a league for the older game? After gridiron football largely displaced the older association football (soccer) code in one country, MLS was established to play soccer alongside NFL's gridiron football.
- What happens when a substantial number of players disagree with the policies of the publisher's official league? The American League popped up alongside the National League, the AFL (American Football League) operated alongside the NFL, and the BAA (Basketball Association of America, now the NBA) competed with the NBL (National Basketball League) and ABA (American Basketball Association) before acquiring them.
- Or what happens when want to make their own modifications? The AFL (Arena Football League) and the XFL competed with the NFL.
The difference is that in e-sports, nobody else can run a league because a video game's copyright owner has legal power to suppress live streams of the game.