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Comment Ignoring bus errors on 8-bit processors (Score 1) 1067

If you are dividing by zero YOU ARE DOING IT WRONG.

Say I'm projecting a floor plane (one parallel to the X-Z axis) onto a screen. For any given Y coordinate on the screen, the distance to this plane along Z is proportional to 1/Y. At the horizon, Y is 0, and the distance becomes infinite. The result of this division thus ought to approximate infinity.

You might as well just ignore bus errors as well.

Plenty of 8-bit microprocessors do just that, leaving the last byte of a load instruction on the bus that the load instruction ends up reading due to capacitance. In one project I've made, I use this open bus behavior to enumerate attached peripherals.

Comment Opportunity cost (Score 2) 57

But if you can grab that 1.5% of extra sales for only a few weeks more work, why not?

Because of opportunity cost. Spending "only a few weeks" to port a game to X11/Linux for 1.5% of extra sales means you can't spend "only a few weeks" on something else that could provide equivalent earnings to 4.5% of extra sales.

Comment Windows RT and Windows Phone (Score 1) 57

Because you can't sell apps to people outside the Windows Store. Nope. Impossible.

This is in fact true of Windows RT and Windows Phone. Sideloading on these platforms requires a developer license, whose terms are generally restricted to testing purposes. But on the other hand, I wouldn't expect the devices that run these Windows variants to run any recent CryEngine games.

Comment Hot Coffee (Score 1) 136

That's a completely different issue and a question of immaterial rights. Not a question of banning on the reason for being morally questionable.

Bans for sex, bans for violence, bans for copyright (K.C. Munchkin), and bans for patent (In the Groove) are bans for very different reasons but still bans. This is in much the same way that copyright, patent, trademark, and trade secret are very different areas of law but still included in the umbrella term "immaterial rights" or "intellectual property".

I wonder how many games that will end up having hidden content (easter eggs) with some questionable material not visible when the game is approved.

The ESRB requires all disclosure of all Easter eggs that would materially affect the rating. Rockstar got in big trouble for the hidden "Hot Coffee" stuff in Grand Theft Auto: San Andreas.

Comment Banned for being too similar (Score 1, Informative) 136

They can't be banned for content objectionable to parents, but they can be banned for being too similar to an incumbent's product. See, for example, Atari v. Philips (similarites between Pac-Man and K.C. Munchkin for the Odyssey2 console), and Konami v. Roxor (similarities between Dance Dance Revolution and the StepMania-powered In the Groove).

Comment Re:Mino and other independent tetromino games (Score 2) 136

Anonymous Coward wrote:

To be fair, Xio duplicated the game's color selection for the pieces

That's as if someone had a copyright on green means go and red means stop, or if the NBA sued the NCAA and high school leagues for using an orange ball.

the rotation mechanics (there are many variants of how to rotate pieces in a tetromino game)

Are you referring to the SRS wall kicks? In 2009, a Tetris licensee used the DMCA to take down YouTube videos of fan games using the simpler center-right-left kick mechanic used in games like Dr. Mario and Puyo Puyo.

the drop slide mechanic

Are you referring to the "infinite spin" mechanic? In 2009, a Tetris licensee used the DMCA to take down YouTube videos of fan games using the simpler "step reset" system used in Columns, which locks the piece half a second after the last net downward movement.

Some people actually canceled their own block dropping games. It's sad, really, since if they had read the judges decision they could have just chilled out.

For some fan game developers, it was more along the lines of "even if I am right, how am I going to afford to hire a lawyer to prove it at trial?". In any case, if I ever bring LJ65 back, I've settled on a different piece set: the 3, 4, and 5 block pieces that fit in a 3x3 box and do not contain the 2x2 O as a subset. This means no 4-block I piece, which means you can't make a Tetris and thus all the scoring needs to be redesigned anyway.

It was as close to a copy they could make without duplicating assets. [...] It would be like me drawing a pixel perfect reproduction of Mario sprites, backgrounds, etc.

Reproducing the Super Mario Bros. sprites would be "duplicating assets".

Comment Patents, sync rights, and master rights (Score 2) 136

A 30 second unskippable ad before a 45 second video, probably inserted by a "rights holder", raises an important point. Rhythm games are a minefield for patents, sync rights, and master rights. If Didgeridoo Hero were real, I wouldn't be surprised if it were banned in at least one major market for failure to secure the appropriate licenses.

Comment Who bans Pokemon? (Score 1) 136

If cock fighting video games were banned, Nintendo and its fans would be up in arms, and the mainstream news media would have run a story about a country where kids are forbidden to spend their POcKEt MONey on a video game that has been rated "Everyone (Comic Mischief, Mild Cartoon Violence)" by the U.S.-based ESRB.

Comment Mino and other independent tetromino games (Score 4, Informative) 136

The game Mino is banned in the U.S. because a district court ruled three years ago that The Tetris Company owns the exclusive right to make falling block video games using the seven one-sided tetrominoes. Tetris v. Xio . And I expect an eventual lawsuit against the Free Software Foundation over M-x tetris in GNU Emacs because Tetris co-founder Alexey Pajitnov believes that free software "should never have existed" because it "destroys the market".

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