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Comment Re:Inflation, slow Internet, skill, slow PC (Score 1) 239

In northeast Indiana, Super NES games typically went for $60 new, and PlayStation games were $50 because the disc was cheaper to replicate. Those who stuck with Nintendo saw a price cut between the Nintendo 64 ($60-$70) and the GameCube ($50) and then another price hike with the Wii U ($60). If you're looking for reliable sources to add to (say) a Wikipedia article, you can put something like super nes game msrp into a search engine and find things like "Why 1990s SNES Games Were so Damn Expensive" by Luke Plunkett.

Comment Re:Inflation, slow Internet, skill, slow PC (Score 1) 239

In the Super NES era, you likely had to share a monitor with other members of the family who wanted to watch broadcast or cable television. Because you got only about an hour per day with the TV, those same 10 to 12 hours stretched over several days. Besides, it was common to repeat those 10 to 12 hours for a better overall score. This is how speedrunners got good enough to complete all 101 goals in Donkey Kong Country in 50 minutes (source: YouTube).

Comment Re:Inflation, slow Internet, skill, slow PC (Score 1) 239

A much better analogy would be watching other people play board games.

In certain circles, chess and poker have become spectator sports.

Also, we're talking "let's plays" here. There's no "skilled play" involved. It's an idiot with a camera playing a game poorly while making dumb jokes. It's dumb, it's pointless, and it's copyright infringement. Just ask Nintendo.

This is why e-sports won't take off, as the publisher has power to shut down any league competing with the publisher's approved league.

Comment Inflation, slow Internet, skill, slow PC (Score 5, Insightful) 239

Now we're getting "day one DLC." What the fuck?

In the Super NES era, games used to cost $60, which is about $90-something in today's money after inflation. Now in the Xbox 360 and Xbox One era, games still cost $60. Day one expansions make the extra $30 of content optional to buy.

Why the hell would anyone per-order a digital game, where there's no chance it'll sell out and they won't be able to get a copy?

Because they can't afford an Internet connection that'll transfer 30 GB in one hour. So instead, they let Steam download the game over the preorder period and then install it on release day.

Why are people sitting around watching OTHER PEOPLE play games that they themselves could be playing?

Lack of skill, lack of strong enough PC, lack of the correct console, game being out of print, etc. Why do people watch football instead of playing football?

Comment Depends on how you define JavaScript (Score 1) 218

You can't use jQuery without knowing ECMAScript, but you can use it without knowing W3C-standard DOM API. This technically means you can use it without knowing JavaScript, so long as you define JavaScript as the sum of ECMAScript and DOM API. I'm assuming that the so-called guru implicitly defines it as such.

Comment Re:Yes, if you like stupid eye-candy crap. (Score 1) 218

[Raw JavaScript] is good, it is fast, and there are VERY TINY inconsistencies between browsers, even old IEs, unless it is DOM-crap or stuff relating to inputs and CSS rules. Everything else is FINE.

Except that's exactly why people use jQuery: to ensure that "DOM-crap or stuff relating to inputs" works for all viewers.

Comment Not available for your platform (Score 1) 218

Learning Javascript is a ghetto because so many entry-level people, who are ignorant and arrogant as shit, write bad tutorials, give anti-pro tips, and generally don't have any fucking clue what they're doing.

In common use, "JavaScript" refers to both the DOM API or the ECMAScript language that calls it. To which are you referring? If the latter, inside ECMAScript is a beautiful language struggling to get out. JavaScript: The Good Parts exposes this language.

FWIW (for those less experienced devs/engineers), most JS frameworks are bullshit, replicating functionality found in the browser.

Only if you are willing to fire customers who use outdated browsers on unsupported operating system. Some of this functionality isn't in IE before 9.

I'm not advocating reinventing the wheel, I am advocating not using a wheel when you walk next door.

Some people routinely use a wheel to walk next door. Likewise, on the web, it's wise to make your web application accessible to people with disabilities.

CSS, Javascript, and HTML are a clusterfuck compared to native-development and provide a worse experience.

How is "This application is not available for your platform" a better experience?

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