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Comment A Tip for crowdfunding a Board Game (Score 1) 155

When you are close to the end of your own play testing phase you need to build multiple prototypes.

If you want to get the word out to people about your game, particularly sites that review games and recommend them to potential crowd funding audience is that you must have betas you can send to people.

And don't underestimate the time required to develop, build and create a beta for your game, in-house playtesting can take months of refinement. Review feedback is going to add a new cycle of changes / testing.

It's a big investment both in time and materials even before you reach out for funding, and after all that you may not be able to reach your goal, so be prepared for that up front.

Comment Re:Are programmers really this naive? (Score 1) 465

It's worse than just in-yo-face endorsement, it was active incitement to try to turn something actually interesting into yet another contrived "reality" show.

It was easy for them to push peoples' buttons, what was unexpected (and the most interesting part of this whole debacle IMO) is that rather than sit there and be harassed by assholes everybody just walked out.

I hope that Maker Studios learnt something from this experience and keep tight watch on outside "consultants" so that the next time it will stay true to the spirit of what was attempted and make something really worth watching

Comment Cole Phelps gently slides down the Stairs (Score 3, Insightful) 134

So imagine you have super-realistic characters, then you have them do something impossible like ride a dragon or glitch out on the physics engine... no matter how many hours you put in making them look really Real all it takes is one fuckup and you find yourself staring up from the Uncanny Valley wondering what happened.

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