Is anything real? Are you?
We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.
No. I do not want to be preached at while I'm gaming, and if you put that kind of crap in the game I won't buy it.
The Nazis started in with the anti-Jew stuff long before they had the opportunity to take anyone's freedom away.
Do you think the North Koreans have health scares like the antivax stuff or allow news exposes on doorknob bacteria? They may natter on about foreign threats, but I doubt as a Nork you hear anything about local threats like crime, disease, and environmental contaminants.
Several civilisations have had dominant concept of communal property, and every civilisation has limited concepts of communal property: air, grazing ground, sea, health service, roads, etc.
Sure, but the idea there would be no private property just doesn't work. Even the Soviet Union backed of of that piece of silliness within a year or two, if not de jure then de facto.
And sure, there have been civilizations with a "dominant concept of communal property". Failed civilizations.
My question is: if your {AI | robot} can't be distinguished from a real human, why can't you just use a (cheap, ubiquitous) human?
Where did you get the idea humans are cheap? Robots will only become household items when they're less expensive than servants. That's the whole point.
As a businessman I think he is right, the human body is extremely complex because it tries to be a one size fits all solution to everything.
That would be a pretty handy design feature in a robot as well. I don't want to buy a half-dozen robots to do different things if I can buy one that does everything.
Where there's a will, there's a relative.