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Comment Re:Timing is everything (Score 1) 465

The number one, top tier, highest revenue producing application at the company I work for is single threaded. It was originally written about 15 years ago, and I guess they didn't think multi-threading was worth worrying about at the time.

It used to be OK - CPUs kept getting faster. As the work this application needed to do increased, so did CPU operations per second, so they'd just upgrade the RISC based servers.

But now the few CPU developers left are concentrating on more cores, rather than faster processing per core (Moore's law? I guess). Multiple cores doesn't really help a single threaded application.

The company has outsourced all of their development to India. They know they need to rewrite the whole application to be multi-threaded, but they've got a snowball's chance in hell of this happening with their current developers.

Comment Re:Frist? (Score 1) 465

I'm not a programmer. I'm an architect / sysadmin type person.

First monitor - Putty, Word, Visio, or the admin GUI for whatever system I'm looking after at the moment.

Second monitor - either Outlook, or tail -f /var/log/messages. It depends what I'm working on.

Comment Re:stiffy (Score 1) 131

I have seen one of those massive floppies in real life.
Until just recently, I saw one of these massive floppies almost every day. I had it pinned on the partition behind my monitor. It was right next to my 3380 disk platter, and my (much later) quote for 300GB of SCSI disk for about $USD500,000.

It was my own mini-museum of data storage.

Yeah, I'm nostalgic. *shrug*

Sidenote for anyone who knows what a 3380 was (or is interested) : I once new a guy who used a 3380 HDA as a base for a glass coffee table.
Real Time Strategy (Games)

Rights To Virtual Property In Games? 167

With the rise of MMOs and other persistent environments over the last decade, the trafficking of virtual game property has become a multi-billion dollar industry. Regardless of whether the buying and trading goes on with the blessing of the content provider (or, in many cases, the owner of the account in question), the question of players' rights to virtual goods is coming to the forefront. The Escapist Magazine takes a look at how some companies are structuring their EULA in this regard, and what some countries, such as China, are doing to handle the issue. "... the differences between China and the West in this case have more to do with scale than cultural norms. So many people play online games in Asia — and play them so intensely — that social problems in meatspace society inevitably emerge in virtual worlds as well. ... The general consensus, therefore, is that paradigm shifts like the ones that have already occurred in Asia will inevitably come to the West, and with them, the need for legislative scaffolding that keeps us all from killing each other."

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