I'm buying this game. The demo was tremendous fun for both me and my kids. And the best part for which I can give these folks a lot of respect:
The game has a Mac version. Not only that, it's not a lame-ass "we really wrote it for Win32 API and made the Mac version linking it with WINE/Cider so it only works on Intel Macs only, sorta" that seems to be the trend in the game industry who try to go the Mac route.
Nossir. This game specs its requirements as an "Intel or PPC G4 CPU", meaning they really did write it as cross platform code (Linux version coming soon), which is exactly a beautiful display of the spirit whose lack of in the industry I've been lamenting before here: http://slashdot.org/comments.pl?sid=1021097&cid=25674759
So, double kudos to them (and they get my money, as this game will run on the iMac G5 I'll pass down to my kids this Christmas).
Songbird doesn't run on PowerPC Macs.
What thoroughly pisses me off is Mac software that doesn't ship as a universal binary, but is compiled only for Intel Macs. UNIX-targeting Open Source software should be CPU architecture independent, or have a damn good reason not to be. I can't fathom why would an Open Source music player software targeting (among others) Linux be bound to Intel CPU architecture.
I have a mixture of PowerPC and Intel Macs in my household. The iMac G5 my wife uses is less than 3 years old and has plenty of horsepower. I just hate it when software publishers artificially obsolete this CPU platform because they're lazy to add that single additional gcc command line flag to emit both ppc and x86 code in a single executable.
Yes, you might actually end up having to update your code in few places because it was not architecture independent, but if you're proud enough of your work on the code, that actually benefits you, and you should do it.
If you're an open source provider wanting to compete for users on Mac OS X, you'll need every user. Cutting off everyone who bought their last Mac more than two and a half years ago doesn't strike me as wise.
NASA astronomers think they have identified one of the most extreme binary systems ever, containing two extremely massive stars in very tight orbit.
Stellar rays prove fibbing never pays. Embezzlement is another matter.