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Comment Re:Make some kids (Score 0, Troll) 418

> How about go adopt a kid instead? There's a world full of children that need good parents.

For a lot of people, the major appeal of having children is to mix their DNA with their partner's and see what they get. I would have no interest in raising someone else's child and pretending they were my own.

For the people who do enjoy this, great. I'm sure the children benefit from it.

> Quite frankly, I think it's irresponsible to have children of your own with so many that need the love, protection, and guidance that a good parent could provide.

And with equal frankness, I think it's ridiculous to paint people as being irresponsible simply because their priorities don't match yours. If you're happier raising a used child instead of a new one, bully for you. Other people prefer having sole responsibility for whatever baggage a child is going to carry through their life.

Comment SEI's PSP/TSP (Score 1) 483

Estimate the parts required using historical proxies based around size and content. Use historical development time data based on the part estimates. Consolidate the group of smaller estimates for yourself, or ideally across an entire team, to allow estimation error to cancel itself out as much as possible across the group. Now you have a solid estimate of the total effort required, and you just have to map that to the available development hours in each developer's schedule, rebalance as necessary, and see what your end date looks like. Team Software Process

Comment Re:"We Report. We Decide." (Score 1) 293

> No, whats funny is that the downloadable game was probably a better game then the 4 disc-based games you purchased.

No, it wasn't, although Super Stardust HD is still a great game.

> The "game drought" may be over, but the "quality game drought" lives on.

It depends on your definition of "quality". The PS3 is currently lagging in extremely high-rated games (90+), but it's doing better than the other current-gen consoles when you look at the percentage of games that rate 75+ or 80+ out of 100. Let me refer you to my other post which goes into more detail.
Sony

PS3 Issues Caused GTA IV Delay? 117

Dr. Eggman writes "According to statements made by Michael Pachter on Gamasutra, 'The Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently.' The article goes on to describe an agreement between Rockstar and Sony not to favor the 360 by releasing their version first, necessitating the delay on the 360 as well. Pachter's comments are interesting, because all Take-Two has been willing to say is that 'technological issues' were causing the hold-up. "
Portables

A "Bill of Lights" to Restrict LEDs on Gadgets? 729

PetManimal writes "Mike Elgan has had it with useless lights on gadgets and computers. He singles out the Palm Treo and the Dell XPS gaming laptops as being particularly bad with the use of unnecessary lights, and also cites the plethora of LEDs on desktop PCs and peripherals. 'My PC and other computing equipment make my office look like a jet cockpit. I have two LCD monitors, each of which has two indicator lights that flash even when the PC is turned off. The attached sound control has a light on it. My keyboard has multiple lights. The power cord has lights, the printer has lights, and the power button is illuminated. My cable modem and Linksys router flash like crazy all the time. Together, these useless lights create a visual cacophony of blinking, multicolored lights that make me feel like I'm taking part in a NASA stress test for astronaut candidates.' Elgan calls on manufacturers to respect his 'Gadget Bill of Lights' to restrict the use of nag lights and allow users to turn them off. He also says the industry should pay more attention to industrial design when creating new products."
XBox (Games)

360 Limiting GTA IV In Some Ways 268

Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."

PS3 Missed Ship Targets, Loses Exclusives 173

Sony's having a rough week. After shootings on launch day and a harsh review from the New York Times, Bloomberg is now calling Sony out as having completely missed its shipping targets. The analyst company says there may have been as few as 50% of aimed-for units available, and that the company may only get about 200,000 units to stores by the end of the year (something Sony flatly denies). PS3 fans now also have to deal with the fact that Koei is cross-platforming two previously exclusive titles. Fatal Inertia and Bladestorm are now in development for the 360 as well, marking the latest in a string of titles that have slipped away from Sony. There is some consolation for the company to take away from this week, though. They did better than Microsoft last week in Japan, with around 81,000 PS3s, 19,000 PSPs, and 16,000 PS2s sold to a mere 4,000 Xbox 360s and ... 4 Xboxes.

The Dark Side of the PlayStation 3 Launch 505

An anonymous reader writes "Kotaku is running an article prompted by an email from a foreign student in Japan. The reader unveils the sad reality of the modern gaming industry. Japanese businessmen made ample use of homeless people and Chinese nationals to obtain PS3s for re-sale. There was also a large amount of pushing and shoving, some fights, and almost no police presence at the most crowded stores." From the article: "Based on my observations of the first twenty PS3s sold at Bic Camera, they were all purchased by Chinese nationals, none of whom bought any software. After making their purchase, television crews asked for interviews but all were declined. These temporary owners of PS3s would then make their way down the street where their bosses waited. After several minutes, a dozen PS3s were rounded up, as their Japanese business manager paid out cash to those who waited in line for them. I witnessed a homeless-looking Chinese man, in his sixties or seventies get paid 20,000 yen for his services and was then sent away." Update: 11/12 05:40 GMT by Z : You're right. Sony only shares a portion of the blame here. Offsides on my part.

Jeff Minter on Sony's Arrogance 200

Regular Edge columnist Jeff Minter has lashed out at Sony over what he perceives as incredible arrogance on the console-maker's part. From the BBC article: "Mr Minter, writing in his regular column for Edge, said: 'They seem absolutely certain that even when they say it's going to be considerably more expensive than existing consoles... nevertheless us eager customers will rush out in droves to buy it because it's, hey, a new PlayStation.'"

Games For the 360's Japanese Comeback 78

Next Generation has an article looking at games that could save the Xbox 360 in Japan. Despite Microsoft's best efforts, the console is still puttering along with lackluster sales. Even with the country's diminished interest in the PS3, the 360 needs some big-name titles to get it back into the minds of Japanese consumers. From the article: "Blue Dragon is set up to be another stick of dynamite with Toriyama's name written on it, though how willing casual fans will be to pick it up depends entirely on its advertising campaign. In America, it's becoming a simple enough strategy to put a demo of something on Xbox Live and let it spread through word of mouth. This is not so possible in Japan, mostly because most people here don't have an Xbox 360. Polls for months have indicated that the majority of casual gamers would reserve their judgment of the 360 for when they could play Sakaguchi's games."

Sony To Go From First To Worst? 224

There have been many analyst predictions in the early days of the next-gen consoles, but rarely have they been so direct. DFC Intelligence President David Cole has gone on record saying there's a very real possibility Sony could lose this leg of the race to Microsoft and Nintendo. From the article: "Sony's clear strength is the first factor: brand strength and current market position. The glaring weakness of the PlayStation 3 is price, especially when compared to the competition. However, it is more than just an issue of whether the PlayStation brand strength can justify a premium price. Of course, Sony would like to point to the hardware horsepower and extra features like Blu-ray. The problem is that is only one factor in our forecasting matrix. Furthermore, with the competition having features like Xbox Live and the Nintendo Wii controller, the PS3 may not have that much of an advantage in the elusive 'Wow Factor.'" 1up Editor Sam Kennedy has further musings on this subject, with Next Generation reporting that there may be a problem getting high yields in the PS3 production process.

Xbox 360 Wins Through 2009? 306

simoniker writes "As part of a recent MI6 Conference presentation, IDG's Jason Anderson made predictions on the North American installed base of the next-gen consoles through 2008. He predicts that the Xbox 360 will continue to hold a lead into 2009, with the PS3 just behind and the Wii trailing significantly. In particular: 'In 2008, Anderson suggests 15.5 million units in homes for the Xbox 360, 13.5 million for PS3, and 6.8 million for Wii.' Is the Wii really going to trail by so much, or do the analysts not 'get it'?"

Sony Hints At Higher Priced Games 335

Sony's Kaz Hirai hints that, in addition to the $600 console, we may have even more expensive games to look forward to. From the Gamasutra article: "I don't think consumers expect software pricing to suddenly double. So, the quick answer is that we want to make it as affordable as possible, knowing that there is a set consumer expectation for what software has cost for the past twelve years. That's kind of the best answer I can give you. So, if it becomes a bit higher than $59, don't ding me, but, again, I don't expect it to be $100."

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