OK, so you work for Ubisoft, on to the topic at hand - Unity is not going to be on PS3 or Xbox 360. When we are talking about the current consoles (PS4 and Xbox One), they are basically the same - the difference being one has a slightly higher clocked CPU and a massively inferior GPU, along with much less memory bandwidth (yes, there's the "massive" ESRAM totaling a whopping 32MB), versus a slightly lower clocked CPU, much better GPU and a memory bandwidth in a totally different ballpark.
Given these specs, how can you justify the parity? And in before the PC master race comes to claim their superiority: we bow to thee, not questioning that, I'd just like an explanation from an Ubi developer WRT current consoles. The backtracking the official PR has given so far has been amusing, but I'd like to hear if there's an actual technical reason.