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Businesses

Submission + - Norton '12 Cybercrime Report Magically Makes $278B in Losses Disappear (cio.com)

Curseyoukhan writes: "Norton released its annual cybercrime report on Wednesday, and the company put the “direct costs associated with global consumer cybercrime at US $110 billion over the past twelve months.” Last year’s report put the total “at an annual price of $388 billion globally based on financial losses and time lost." That's more than the estimated value of the global black market in marijuana, cocaine and heroin combined ($288 billion), the report said.
But Norton makes no mention of the vast difference in 2011 and 2012 numbers. That's because last year’s number was entirely fictitious."

Comment Re:Opposite experience (Score 4, Interesting) 228

We've had several hard drive failures in the last few months and I've used HP's online chat every time to get them replaced. When I call HP, I'm usually on the phone for a t least 15 minutes listening to on-hold music. On the Chat, my wait is rarely more than two minutes. On the downside, I'm often waiting for them to respond, but it's easier for me to do other things while waiting on the chat than it would be on the phone.

I agree. I use Dell's support chat every week. I hate calling them but for a different reason, I always seem to have a hard time understanding the person on the other end of the line.

Comment I disagree (Score 5, Interesting) 550

I had a worthless boss at a job I left, I requested an exit interview with the head of HR. They didn't normally do exit interviews, but I had been there for 6 years, so they wanted to know why I was leaving. Took a few months after I left to find time for a meeting, but I laid it all out. How I felt, why I left... 2 months later I got a call to come back. They fired my old boss after I opened their eyes to the BS he was pulling. I went back.. with a nice raise and a $4k signing "bonus". It works in certain cases. YMMV.
Patents

Submission + - Fark.com founder Drew Curtis links patent trolls with 'terrorists' (foxnews.com)

Velcroman1 writes: Other than the shifty eyes and faint smell of cheap aftershave, it’s often hard to identify a patent troll. The derogatory term "patent troll" describes a company established as a legal entity solely to make cash through patent lawsuits — stifling creativity and emptying the bank accounts of even the smartest Silicon Valley start-up. According to a 2011 report by the Boston University School of Law, patent trolls have cost U.S. companies about $500 billion in lost capital. Drew Curtis, the founder of Fark.com, calls them terrorists to be avoided at all costs. “It boils down to one thing: don’t negotiate with terrorists,” Curtis said during a talk at the TED 2012 conference in Long Beach, Calif. He explained how he won a patent dispute over e-mail newsletters by refusing to settle.

Comment Re:44 Auto Mag (Score 1) 1016

Myself and a co-worker were just discussing this topic. At my previous job, I would took a box full of old HDD's, several boxes of Winchester whitebox ball ammo (9MM) and my Springfield XD-9 out behind my parents house (who live out in BFE). What a blast. The only problem is the mess it makes. It's by far the most entertaining way I've ever disposed of hard drives.
Piracy

Sony Joins the Offensive Against Pre-Owned Games 461

BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."
Role Playing (Games)

Dragon Age: Origins Expansion Coming In March 80

ishanjain tipped news that BioWare has announced an expansion for Dragon Age: Origins, called Awakening, that is due out on March 16th. Awakening "is supposed to run about 15 hours and will allow for players to import and edit characters they've broken in from the core game," and it will take place "in the in the role of a Grey Warden Commander who's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon." A trailer is available at the official site, as well as some information on a new bit of DLC that will be out shortly, entitled Return to Ostagar. (It was originally due for release on January 5th, but was delayed.)
Games

Heavy Rain Previews Show Promise 84

As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."
Bug

Are Complex Games Doomed To Have Buggy Releases? 362

An anonymous reader points out a recent article at Gamesradar discussing the frequency of major bugs and technical issues in freshly-released video games. While such issues are often fixed with updates, questions remain about the legality and ethics of rushing a game to launch. Quoting: "As angry as you may be about getting a buggy title, would you want the law to get involved? Meglena Kuneva, EU Consumer Affairs Commissioner, is putting forward legislation that would legally oblige digital game distributors to give refunds for games, putting games in the same category in consumer law as household appliances. ... This call to arms has been praised by tech expert Andy Tanenbaum, author of books like Operating Systems: Design and Implementation. 'I think the idea that commercial software be judged by the same standards as other commercial products is not so crazy,' he says. 'Cars, TVs, and telephones are all expected to work, and they are full of software. Why not standalone software? I think such legislation would put software makers under pressure to first make sure their software works, then worry about more bells and whistles.'"
PC Games (Games)

StarCraft II Single-Player Details Revealed 206

As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
Music

While My Guitar Gently Beeps 140

theodp writes "As the world prepares to meet the Beatles all over again on 9-9-9, the NY Times Magazine takes a look at the making of The Beatles: Rock Band, and asks a Fab Four tribute band to take the game for a test drive. (Not surprisingly, they fare well.) 'As huge as Guitar Hero and Rock Band have been over the past few years,' says Harmonix Music Systems co-founder Alex Rigopulos, 'I still think we're on the shy side of the chasm because the Beatles have a reach and power that transcends any other band.' The Beatles: Rock Band follows the group's career from Liverpool to the concert on the roof of Apple Corps in London in 1969 (trailer). The first half of the game recreates famous live performances; the second half weaves psychedelic dreamscapes around animations of the Beatles recording in Studio Two. 45 songs deemed the most fun to play, rather than the band's most iconic numbers, come with the game."
Businesses

Financial Issues May Force Changes On Games Industry 246

krou writes "According to comments made at the Edinburgh Interactive conference, operating costs of making games are spiraling upwards, and there has been 'significant disruption' to the games industry's business model. Games are getting much bigger and taking longer to develop, the console market is fragmented, and the cost of licensing intellectual property has gone up. All of this, says Edward Williams from BMO Capital Markets, means that 'For Western publishers, profitability hasn't grown at all in the past few years and that's before we take 2009 into account.' Recent figures suggest game sales have fallen 29% over the last 12 months. While westerners still relied on putting games on DVDs and selling them through retail channels, 'Chinese developers focused primarily on the PC market and used direct download, rather than retail stores, to get games to consumers,' and the lack of console users 'meant developers there did not have to pay royalties to console makers.' Peter Moore of EA Sports said that significant changes will come in the future, particularly in electronic purchasing of games."
PlayStation (Games)

Heavy Rain Gameplay Explained 56

David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3.

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