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Comment Re:You would prefer Apple? (Score 1) 558

I don't see how you arrived at your conclusion.

PCs are still cheaper than Macs (or even iPads), so they aren't going anywhere for business, which is MS's main market.

Apples main market seems to be consumer, so I'm not sure how these two things are related.

Comment Re:Are people still playing this? (Score 2) 135

The problem with stopmo is that you need multiple people to pull it off.

First, the stop mo equipment is about $60k right now for the good stuff, but it is coming down.

So you spend 60K, and hire an actor to do the motions, then hire a technical guy to capture the data, then hire an animator to clean up the key frame data because it's too big.

Now what's the one thing an animator doesn't want to do? That's right, fix up somebody else's shit. So they don't, most animators *hate* stop mo, and rightly so as it's basically taking food out of their mouths.

So you're looking at about $70k for doing some basic stop mo, and it probably wouldn't have taken nearly as long or much to do it by hand.

As to why things don't sync up? Well, blame marketing. They outsourced all the asset creation, and than at the last minute made the character go slower so the game took longer. I assure you, when the animator did the original animation, it was perfect. Either marketing/management, or the game engine itself fucked it all up.

Comment Re:Was Jesus riding Nessie? (Score 1) 936

I'd say it's more possible than an invisible, all powerful, vengeful, and spiteful god that created us out of thin air. Oh and He has 10 very special rules that you must follow or he will make sure you are tortured all day, every day, for ETERNITY. Oh and he's all about forgiveness and he *LOVES* you! But he might have to torture you anyway....

Comment Re:O RLY? (Score 1) 1201

Back before the dotcom bubble burst, the company I worked for gave out stock options. It was clear to everyone there that they were circling the drain, and it seemed like the stock options were a way of getting the money back from employees.

I didn't buy a single one, and was laid off in the first round (of 3) of layoffs on the company. The went out of business a little over a year later.

Comment Re:Not the governmnet's job (Score 2) 1141

Here's an idea... mandatory time and a half for all hours over 40 regardless of managerial status. That oughta do it, and solve any unemployment problems that they have to boot.

I'm a bigger guy these days due to all the hours. When I work 40 hours a week, within a year I'm at my target weight and I don't do anything special. But if I have to do 80-100 hour weeks all the time, I just blow up because there's no time to do anything else. I've see similar results with friends I work with.

I might not buy a big gulp if I know I don't have to work for 20 hours straight and need it to stay awake. I tend to get grapefruit juice if I just want a beverage, but soda if I need artificial alertness.

Comment Re:Stopped buying new games in 2005. (Score 1) 423

That's a bit extreme, but I smell what you're stepping in.

I've been only buying games that are on sale at steam. I picked up some 50-60 dollar games for 10-20 bucks that way, and they aren't used at all!

If *that* isn't sticking it to the man, well then it's the closest I can come without giving them up entirely.

Comment Re:High Res graphics == Expensive (Score 4, Interesting) 423

As a 3d artist in both games and high end, I can attest to what you just posted.

Deadlines? Shorter. Workload? Higher. Hours? 80-100 weeks for the past 10 years. Overtime? Ha! Benefits? Nope. Software? Autodesk puts out worse and worse releases every year, making things take *longer*, but our deadlines just get shorter.

It's a mess, it's not sustainable, and soon it'll implode.

But from my experience it's not the majority of users that demand the super high end 3d graphics, it's the marketing team. It's like all they understand is superficial glitz.

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