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Bug

Are Complex Games Doomed To Have Buggy Releases? 362

An anonymous reader points out a recent article at Gamesradar discussing the frequency of major bugs and technical issues in freshly-released video games. While such issues are often fixed with updates, questions remain about the legality and ethics of rushing a game to launch. Quoting: "As angry as you may be about getting a buggy title, would you want the law to get involved? Meglena Kuneva, EU Consumer Affairs Commissioner, is putting forward legislation that would legally oblige digital game distributors to give refunds for games, putting games in the same category in consumer law as household appliances. ... This call to arms has been praised by tech expert Andy Tanenbaum, author of books like Operating Systems: Design and Implementation. 'I think the idea that commercial software be judged by the same standards as other commercial products is not so crazy,' he says. 'Cars, TVs, and telephones are all expected to work, and they are full of software. Why not standalone software? I think such legislation would put software makers under pressure to first make sure their software works, then worry about more bells and whistles.'"
Space

Super-Earths Discovered Orbiting Nearby, Sun-Like Star 242

likuidkewl writes "Two super-earths, 5 and 7.5 times the size of our home, were found to be orbiting 61 Virginis a mere 28 light years away. 'These detections indicate that low-mass planets are quite common around nearby stars. The discovery of potentially habitable nearby worlds may be just a few years away,' said Steven Vogt, a professor of astronomy and astrophysics at UCSC. Among hundreds of our nearest stellar neighbors, 61 Vir stands out as being the most nearly similar to the Sun in terms of age, mass, and other essential properties."
Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
Microsoft

Microsoft Game Software Preps Soldiers For Battle 44

coondoggie writes "Soldiers may go into battle better prepared to handle equipment and with a greater knowledge of their surroundings after an intellectual property licensing deal Monday between Microsoft and Lockheed Martin that will deepen the defense giant's access to visual simulation technology. The intellectual property agreement between the two focuses on Microsoft ESP, a games-based visual simulation software platform for the PC."
Idle

Canadian Blood Services Promotes Pseudoscience 219

trianglecat writes "The not-for-profit agency Canadian Blood Services has a section of their website based on the Japanese cultural belief of ketsueki-gata, which claims that a person's blood group determines or predicts their personality type. Disappointing for a self-proclaimed 'science-based' organization. The Ottawa Skeptics, based in the nation's capital, appear to be taking some action."

Comment Re:Fair use is a legal right... (Score 1) 174

Think they're over-reacting? Look at Warcraft. That was originally going to be a Warhammer game. Their legal team fell asleep on the job, didn't sign a properly binding agreement and Blizzard decided that they'd just remove the GW branding, give the game a slightly different name and keep all the royalties. To rub salt into the wound, they then released Starcraft which again was more than slightly familiar to GW fans.

They didn't seem to think that kind of things were an issue when they ripped off Aliens to make Space Hulk.

Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Image

Scientists Say a Dirty Child Is a Healthy Child 331

Researchers from the School of Medicine at the University of California have shown that the more germs a child is exposed to, the better their immune system in later life. Their study found that keeping a child's skin too clean impaired the skin's ability to heal itself. From the article: "'These germs are actually good for us,' said Professor Richard Gallo, who led the research. Common bacterial species, known as staphylococci, which can cause inflammation when under the skin, are 'good bacteria' when on the surface, where they can reduce inflammation."

Comment Re:Doom (Score 1) 427

Well here, computer-minded teens started to request PCs before Doom. Before the influx of high-end VGA games, we regularly went to an Amiga/Atari-owner's house to play games. From then, more often than not, we tended to meet at my place to play the PC (Wolf3D level/graphics editing was a big favourite).

What year did they switch to the PC?

1991/1992 depending on the respective families finances. 1992 was a big year actually, thanks to the cheaper though short-lived Cyrix DLC processor, as well as 'Alone in the dark' which motivated most of us to get a sound blaster.

Of course, for the one whose family really couldn't afford it, it was 1995.

Comment Re:Doom (Score 2, Interesting) 427

No. I dreamed of an Amiga at the time, as my Apple 2 was starting to be horribly outdated.

Have a look at the games i mentioned and you'll see that they're from 1991/1992. I maintain that this is when the high-end PC games overtook the Atari/Amiga for quality, and that it predated Doom (1993) by a couple years. This is the time when the PC turned into a powerful (though also expensive and arcane) gaming platform. It certainly wasn't the case before.

Comment Re:Doom (Score 1) 427

I recall my roommate trying to get the Star Trek TNG Technical Manual to run on his 1995 PC. He spent all weekend dicking-around with settings, and finally broke down and cried because it refused to work, and he had wasted $50.

I definitely can sympathize with that. Playing games during the MS-DOS years required one to get familiar with the arcane science of getting enough conventional memory/UMS/XMS and loading a mouse/sound driver at the same time... AUTOEXEC.BAT/CONFIG.SYS hacking was an unfortunate but necessary hobby. Still, despite the failings of the OS, the end product - the game - was worth it to us.

Comment Re:Doom (Score 2, Informative) 427

Well, if the PC and Amiga versions of Civilization look the same to you, i guess at the time you found that Atari ST graphics looked as good as Amiga's. Our group didn't. Plus, lack of loading time thanks to that little thing called hard drive was quite marvelous for us at the time, but yeah, i'll grant you that it was available. Inferior but available.

As for WC, note that i mentioned Wing Commander 2. Sure, seen today, it's just a glorified arcade sim/shooter with cheesy storyline and videos, but back in time, it was mind-blowing. My mistake if it was available on Amiga/Atari and looked just as good. Finally, i wasn't shooting for a complete list, just taking a few examples. If you want to nitpick, go ahead and tell me you were playing Ultima 7 or Ultima Underworld on your Amiga in 1992 too.

I'm sure it's unfathomable for some people, but there's a reason why the amiga owners in our group all wanted (and ended up owning) a PC.

Comment Re:Doom (Score 4, Insightful) 427

Prior to DOOM!, most decent PC games were available for Amiga / Atari ST, with better sound and graphics.

A few years before that, my Amiga/Atari buddies were already salivating when i could play Wing Commander II, Falcon 3.0 or Civilization.

I'll grant you that Doom put the final nail in the coffin, but the PC had already taken the edge for high-end quality games when it came out.

Comment Re:Stars to Planet Ratio (Score 1) 146

We are collecting data points like mad and its not looking good for extraterrestrial life. If ET life existed we would be seeing evidence of it along with the planets right now.

Those data points are a drop in the ocean considering the size of the galaxy we're taking them from. Factor in the size of the universe with a few hundreds of billion galaxies, and add to that the age of the universe vs the time-window in which the data points have been collected.

Our data points are as good as we can get right now and provide us with interesting insights, particularly on planetary systems formation, but they're utterly insignificant in the context of ET life, intelligent or not.

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