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Science

Scientists Postulate Extinct Hominid With 150 IQ 568

Hugh Pickens writes "Neuroscientists Gary Lynch and Richard Granger have an interesting article in Discover Magazine about the Boskops, an extinct hominid that had big eyes, child-like faces, and forebrains roughly 50% larger than modern man indicating they may have had an average intelligence of around 150, making them geniuses among Homo sapiens. The combination of a large cranium and immature face would look decidedly unusual to modern eyes, but not entirely unfamiliar. Such faces peer out from the covers of countless science fiction books and are often attached to 'alien abductors' in movies. Naturalist Loren Eiseley wrote: 'Back there in the past, ten thousand years ago. The man of the future, with the big brain, the small teeth. He lived in Africa. His brain was bigger than your brain.' The history of evolutionary studies has been dogged by the almost irresistible idea that evolution leads to greater complexity, to animals that are more advanced than their predecessor, yet the existence of the Boskops argues otherwise — that humans with big brains, and perhaps great intelligence, occupied a substantial piece of southern Africa in the not very distant past, and that they eventually gave way to smaller-brained, possibly less advanced Homo sapiens — that is, ourselves. 'With 30 percent larger brains than ours now, we can readily calculate that a population with a mean brain size of 1,750 cc would be expected to have an average IQ of 149,' write Lynch and Granger. But why did they go extinct? 'Maybe all that thoughtfulness was of no particular survival value in 10,000 BC. Lacking the external hard drive of a literate society, the Boskops were unable to exploit the vast potential locked up in their expanded cortex,' write Lynch and Granger. 'They were born just a few millennia too soon.'"
Science

The Neuroscience of Screwing Up 190

resistant writes "As the evocative title from Wired magazine implies, Kevin Dunbar of the University of Toronto has taken an in-depth and fascinating look at scientific error, the scientists who cope with it, and sometimes transcend it to find new lines of inquiry. From the article: 'Dunbar came away from his in vivo studies with an unsettling insight: Science is a deeply frustrating pursuit. Although the researchers were mostly using established techniques, more than 50 percent of their data was unexpected. (In some labs, the figure exceeded 75 percent.) "The scientists had these elaborate theories about what was supposed to happen," Dunbar says. "But the results kept contradicting their theories. It wasn't uncommon for someone to spend a month on a project and then just discard all their data because the data didn't make sense."'"

Comment How much automation do you have? 1:120 for me. (Score 1) 414

I have been doing this IT (for this discussion I define IT as server and end user support, not programing) thing for quite a while now (15+ years).

My current gig will be seven years in a few months and what a roller coast it has been! After some cost exercising that was completed in Q1, there is only three of us in IT left and I was made the head cheese. We already ran a flat team where admins have to perform user support as well as their server stuff, so that did not change and in fact is the only way we have survived so far.

Stats: Three IT to about 375 users with computers with about 75% being laptop users that DO travel. We are currently sitting on about 150 servers with 90% of those being VMware virtual machines. Other fun stuff includes two phone systems (on 10+ year old PBX and one 3Com "IP" based system), 60 BlackBerries, we also manage all aspects of the three cell phone carriers our company uses(oh, that means about 40+ cell phones we support), tons of printers, one AS/400, and much much more!

How have we survived? Everything is in ActiveDirectory, making just about everything a virtual machine, picking IT tools that actually help (Track-IT, Rove's MobileAdmin, VMware VirtualCenter, TeamViewer), out sourced the after hours call support to a group that calls whoever is on-call and takes the initial notes, but no trouble shooting(fear not this call center is based in the USA!), keeping everyone involved in everything (cross training is GOOD for your team!)

Having social skills! Everyone (including me) on the team is not a StarTrek/StarWars geek and can have a meaningful conversation with the end users. We work very hard to have a open communication channel with upper-managment and decision makers, so that they know when it is time to buy us new shiny toys so they do not have to add anyone to the pay-roll. You would be amazed at how quickly things go your way after you butter up the VP's admin assistant! "Oh I love what you have done to your hair today! Can you get Mr. Man to sign this purchase approval for me?"

We are also very firm with our users, when they catch us in the hall on our way to one issue we say, "I need you to submit a ticket for what you are asking for and I will come back in a bit." Many do not like it, but we always spend the time to explain why it must be done. Only VP's get around the ticket requests, but hey you gotta scratch their back if you want their support when you need it.

Comment Crumpile (Score 1) 414

my personal experience as of late is this: our company, before downsizing, was around 100 employees in 3 locations. 2 exchange servers, multiple AD servers, FTP, etc. roughly 15 servers all windows. with that many desktops and that many servers i could handle it all. once you whip the servers into shape and get some desktop management going it's smooth sailing. a good IT admin with experience can handle quite a bit more than someone with say 3-4 yrs experience. i can handle 200 employees and 15 servers if they are all in the same location

Comment Re:Proper Planning (Score 1) 414

Right, the company that had everything very streamlined was a major chemical company, the need for rapid technology shifts (well, Info Tech anyway..) was not needed.

There is no single solution, it's up to each shop as to what's best. However, my general theme has been proper planning, "proper" being very subjective. I guess being in IT for so long, I *constantly* encounter people/departments that simply don't plan as best as they can and just "manage" things, while constantly complaining. I've made progress at getting some to change and reap the rewards, and others just keep doing what they're used to.

Comment People were idiots for not thinking of this (Score 1) 839

Some problems are hard to anticipate when implementing a new solution - this wasn't one of them. If you live in a snowy climate and want your traffic lights to work even during snow, you MUST take precautions.

It doesn't sound like a terribly difficult problem either. You could use heating, some kind of automatic wiper, spraying with ethylene glycol, or just wiping them off manually every now and then.
Businesses

Treading the Fuzzy Line Between Game Cloning and Theft 235

eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"
Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

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