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DRM Hole Sets Patch Speed Record For Microsoft 397

puppetman writes "Wired columnist Bruce Schneier has an article up called 'Quickest Patch Ever', about a patch that was issued within three days to fix a vulnerability in Windows Digital Rights Management (DRM)." From the article: "Now, this isn't a 'vulnerability' in the normal sense of the word: digital rights management is not a feature that users want. Being able to remove copy protection is a good thing for some users, and completely irrelevant for everyone else. No user is ever going to say: 'Oh no. I can now play the music I bought for my PC on my Mac. I must install a patch so I can't do that anymore.' But to Microsoft, this vulnerability is a big deal. It affects the company's relationship with major record labels. It affects the company's product offerings. It affects the company's bottom line. Fixing this 'vulnerability' is in the company's best interest; never mind the customer."

Mozilla Developers Invited to Redmond 294

savio13 writes "Sam Ramji, Microsoft's director of its Open Source Software Lab has invited 4 Mozilla developers to spend 4 days with Microsoft's Vista Readiness ISV team. The invite can be found on mozilla.dev.planning and was posted on Saturday (Aug. 19). Schroepfer replied by indicating that Microsoft and the Moz guys are already in contact via email and will follow up on the offer there. This is interesting because Sam posted the offer in a public forum (and indicated that he'd sent a PM, but was posting in case they had an @microsoft.com email filter). Sam also made a point of stating that the Vista ISV Readiness offer is typically only for commercial ISVs."

Inside the NES Worlds of Power Series 78

If you grew up in the 80s, chances were you'd at least heard of the Nintendo Entertainment System. For those of us that read Nintendo Power, ate Nintendo cereal, and (ahem) for a brief time even wore a Nintendo hat, the NES experience was fairly powerful. As such, reading about Nintendo games is a perfectly logical step. 1up has a long piece looking at the World of Power book series, a series of novelizations of some of the most popular NES titles of the day. Castlvania, Master Blaster, and Metal Gear all received the literary treatment ... with varying degrees of success. From the article: "This trend toward whitewashing death and violence also extended the books' text. In Blaster Master, all the defeated 'underboss' characters that look like mutated animals turn out to be holographic projections placed over formless blobs. In Metal Gear, Solid Snake is described as a 'walking arsenal,' yet he only uses his various weapons to shoot locks off doors. In Ninja Gaiden, Ryu's father is shown losing a duel to the death in the game's prologue, and is said to have passed away in the book's early chapters. Yet he turns up at the very end of the book, very much alive. In Infiltrator, a double agent that is ordered to be sent away to be 'voided' has his fate described as either having his memory wiped, being exiled, or getting demoted." So, how many folks (besides me) actually read these thing?

Kent State's Facebook Ban for Athletes 248

Most commenting readers scoffed at Kent State University's new policy (noted on Slashdot yesterday) forbidding athletes from using profiles on Facebook. The arguments offered (legal, moral, and practical) mostly berated the school for limiting their students to no good end, but some thought-provoking comments exposed at least some complexities which make the issue less clear-cut than a straightforward case either of censorship or contractual freedom. Read on for a sampling of the comments which typified the conversation.

Being Scared in Games is Needed 266

zombieinthebackofyourcar writes "The Escapist has done an entire issue on why we love and need horror games. Jon Schnaars, an expert in psychology and mental health issues, writes about how we need to be scared to generate pleasure from the game. From the article: 'Perhaps the most important change made in the game mechanics of RE4 was fixing the camera behind Leon, providing a tight third-person shot through which the player could experience the action. Through this move, Leon has become every protagonist from every horror film ever made. He is the lone survivor; steadily trudging into the dark when all our instincts tell us it's a bad idea. And as the player, it is actually us proceeding into the dark, receiving (when we're not getting beheaded) our genre pleasure.'"

Fully Internal Water-cooled Xbox 360 183

NiteStar writes "Dano2k0 created a fully internal water-cooled Xbox 360. Unlike previous water-cooled Xbox 360 mods, this one has everything inside the original Xbox 360 case, including the water reservoir and pump. Both CPU (Zern GPU block) and GPU (Koolance GPU-180-H06 block) are water-cooled, with internal Tank-o-Matic mini reservoir, 12v thermaltake pump and DD fill port on the plexi window. The case itself is also customized with a plexiglass grill and LEDs, and it's fully custom painted. The case mod will also be featured in the next edition of the Official Xbox Magazine UK."

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