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Lord of the Rings

Review: Lord of the Rings: Conquest 68

Pandemic Studios, having enjoyed some success with their release of Star Wars: Battlefront II, sought to bring their style of action game to the Lord of the Rings universe as well. Since both Star Wars and LotR are widely regarded as classics in their respective genres, and both have a rich, deep fan base, the task would appear to be similar in scope. Many were expecting Lord of the Rings: Conquest to be, if nothing else, a playground for Tolkien fans to revel in the environments so vividly brought to life by the movies. Unfortunately, between the short, simplistic campaign and the shallow, uninspired combat, LotR: Conquest merely relies on its name for success, failing to bring the innovation or cleverness that the franchise deserves. Read on for the rest of my thoughts.
Role Playing (Games)

LOTRO Dev Talks About Bringing MMOs To Consoles 129

Jeffrey Steefel, executive producer for Lord of the Rings: Online recently spoke to Eurogamer about the game's upcoming expansion and its future in the MMO market. One thing he mentions is the challenge of designing an MMO for consoles, which have a larger player base than PC games. He admits that UI development would be a huge issue, but also thinks MMOs could benefit from splitting tasks between various devices. "Long term, for me, the real exciting vision is ... thinking about a game, a franchise, as this centralised content. There's this thing called Lord of the Rings that sits on a bunch of servers ... and whether you're on your PC, your console, your mobile device, those are all just access points, and they're all good at different things. ... The console is great for fast action, immediate activities. Combat, raids, things like that could be a lot of fun sitting on your couch. And some things that are necessary but slightly rote and boring, like managing your inventory or setting up for a raid, or some elements of crafting — those are things that you can do instead of playing Bejeweled when you're sitting on the train or on a break or whatever it happens to be."
Wireless Networking

Submission + - Cell phones at school: To ban or not to ban? (networkworld.com)

coondoggie writes: "The government of Karnataka state in south India will this week ban the use of mobile phones in schools and junior colleges, citing potential adverse health effects and likely setting off a storm of protest. The state government has also decided to ban the sale of mobile handsets to children 15 years old and younger, making it difficult for children to acquire and use mobile phones even outside school hours. But this issue is huge across school systems the US too. New York City parents are happy as the city's government yesterday overrode the mayor's veto and passed a bill intended to force a change to the ban on cell phones in the nation's largest public school system. http://www.networkworld.com/community/node/19359"

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