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Comment Very disappointing (Score 2) 109

This is very disappointing news. Mirror's Edge is one of my all-time favourite games. According to vgchartz.com, it sold over 2 million copies between the PS3 and x360 versions and probably a lot more since those number were last updated. That's pretty close to Dead Space's figures (2.6 million), and EA was also disappointed with the results of that project. Yet, Dead Space 2 has arrived complete with a ton of marketing. I don't see how anyone can claim that Mirror's Edge wasn't a success, even if EA's expectations were wildly optimistic. I hope that it doesn't get resubmitted and released in future as a terrible multi-player game, but I do hope that there is a sequel eventually.

Comment EyeToy was no failure (Score 2, Insightful) 135

From the article: "Sony dabbled twice with console-based webcams over the last two generations, and it only got any success after it introduced the Move."
From Wikipedia: "As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.".

10.5 million sales is most definitely a success by any definition.

The whole article strikes me as a Kinect advert: "Despite the occasional misinterpreted gesture, Microsoft's Kinect offers impressively immersive game controls and voice commands, all without needing to lay your finger on a single button."

Comment Re:Right (Score 1) 375

I mean, how much would it cost to just put out Burnout Paradise 2? Just do some new textures, design a new town, some new races and a few new skins for cars and people like me would be happy to have it.

The naivety contained within the above two sentences is staggering. At a guess off the top of my head, I would say that it would cost probably in the region of $5 million.

You obviously weren't happy enough with Big Surf Island.

"Design a new town", involves a ludicrous amount of work for artists, designers and testers, with multiple passes and iterations. I can't even begin to tell you how much is involved in it. Definitely more than a year's work, possibly approaching two. Just the testing alone would cost hundreds of thousands even if there was no online play.

Displays

Console Makers Scaling Back Their Push For HD 221

The big news about game consoles of late are the recent price drops and hardware changes. However, an editorial at GamesIndustry looks into one of the side effects of those updates: decisions by both Microsoft and Sony not to include HDMI cables with their HD-capable consoles, despite the companies' long-standing interest in high-definition gaming. "From the perspectives of these companies, they want to include the cable which will be of most utility to the largest group of consumers possible, and it's clear that whatever research they have done suggests that the majority of consumers don't need — or rather, can't use — an HDMI cable. Neither firm wants to put an assortment of cables in the box 'just in case' — each additional cable erodes millions from the firm's profitability, after all. ... Supporting evidence that all is not well with the HD transition comes from Epic Games' Mark Rein, who told Eurogamer earlier this summer that 'over half the users who played Gears of War 2 so far do not have HDTVs.' Gears of War is a core gamer franchise, beloved of early adopters and the [so-called] hardcore. If less than half of those users are playing on HDTVs, what must the percentages be like for games like FIFA and Pro Evolution Soccer — let alone Singstar and Buzz, or popular movie tie-in titles?"

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