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Comment Re:Who bought them anyway? (Score 1) 127

Bad examples. Transistor and Mercenary Kings are both on Steam, as is pretty much every indie game of consequence. In fact, what most indie developers are learning is that they get more sales on Steam than they ever did on the consoles - and Steam will allow them to support their games past release without placing stupid restrictions on it.

This is one of the reasons I don't plan on buying any current gen consoles.

Not only that, but on the WiiU front, Nintendo has released the first game I might actually be interested in for the WiiU, but I'm not about to shell out a bunch of money just for one game.

To add to this, the WiiU's other big upcoming title (Smash Bros.) is also going to be on the 3DS... which nearly all my friends already have. As opposed to the two of them who have WiiU consoles.

Comment Re:ZOMG PANIC! (Score 1) 127

I think that it is worth noting that the sales comparison is not lifetime sales, but sales for 2013 only. So, Nintendo's 2012 sales would not have been included.

The fact that the Wii U has been available for longer makes the PS4 2013 sales look even more lacklustre. All the consoles have their best sales immediately after launch (which is why having a good launch catalogue is critical). The Wii U was launched in late 2012, and it is unlikely that 2013 saw the kind of sales that it had in the first few months after launch. However, the PS4 was launched in 2013. So, when you compare sales data for 2013, you are comparing sales data of the latest and greatest that Sony has to offer with the sales performance of a console that most had already panned as being not worth the purchase.

You realize that the PS4 was only out for the last 6 weeks of 2013 in North America and last 5 weeks in Europe? And wasn't out in Japan until February 2014?

Comment Re:LP Mud (Score 1) 310

I did a few shenanigans here and there. Most were just weird things though.

I do remember accidentally making a command attached to a room that would essentially delete your inventory if you were a wizard because it turns out there was an admin command with the same name. And another that would fill up your inventory with undroppable items.

Oh, and I can't forget the rooms that moved you automatically between them in a circle so fast that you had to spam directions and hope you exited to a room that was outside the circle of spinning rooms.... it was supposed to move you from room to room every 2 seconds or so (to simulate a giant spinning gear in a clock tower), not every .2 seconds or whatever it was doing... whoops.

Then again, I suppose I should have actually learned C before monkeying around with LPC... this was back when I was in my early teens and my only programming experience at that time was BASIC.

Comment Re:LP Mud (Score 1) 310

Oh god, I haven't done coding for LP mud stuff in almost 20 years... while I don't remember doing any crazy shenanigans like that (although I should have seeing as how my brother was also a wizard on the same mud), I do remember making some interesting oopsies.

I never did get back into it after mud ownership passed to a new person, who didn't make backups, and the guy hosting the mud lost his temper and deleted the whole thing.

Comment Re:It true !!!! (Score 1) 711

You're assuming he means that they purchased the phones 'by accident' rather than what he probably intended, which is that they later had buyer's remorse and felt they'd made a mistake. He's deliberately blurring the meaning here, but he's almost certainly not claiming that people went home with phones and didn't realise until later that they weren't made by Apple.

Except that's exactly what Apple claimed in court in the Apple v. Samsung cases.

Comment Re:UF***D (Score 1) 123

Believe it or not, Half Life 2 and episodes are DRM free and can be run without Steam. Lots of steam games don't have DRM. Steam is simply a distrobution platform that provides optional DRM that actually works pretty well. On top of all this, Steam's family sharing even lets you share your games with family and friends. The only games that don't work with family sharing are those with additional DRM on top, like Uplay, GFWL, Rockstar, etc. because they require a secondary login and the key can only be registered to one account.

If this was true, it certainly isn't as of May 2010, when HL2 was updated to the then-latest Source version so it could be ported to Mac. Like all of Valve's games, HL2 and its episodes are SteamWorks games and require Steam to function.

Comment Re:Entire Article... (Score 1) 123

It helps that Steam doesn't need to validate games every time you play them. I think it validates them once a month.

It looks like Valve finally managed to iron out Steam's inability to switch to Offline mode if an Internet connection isn't present when Steam starts, too... so you should be able to play installed games if your connection goes offline.

There have only been a minor handful of widespread issues with Steam's system, the most notable being Half-Life 2's launch... in 2004.

Now, if only they could invest in better infrastructure for their Friends service and matchmaking systems (affects TF2 MvM, CSGO, and DOTA2) so they wouldn't go down 2-7 times a week...

Comment Re:Monopolies? (Score 2, Interesting) 258

Government created Microsoft?

Created Microsoft, no.

From what I've heard (I think the source was Cringely's Accidental Empires / Triumph of the Nerds), the US government mandated that IBM couldn't create its own chips or operating system for its upcoming line of personal computers due to its monopoly position in the mainframe/minicomputer market.

So, IBM went to this company named "Intel" and licensed their 8088 and 8086 processors for use in it.

IBM also went to Microsoft and licensed this product called "DOS" as their operating system... which Microsoft in turn purchased from Seattle Computer Products.

So, while the government didn't create Microsoft, they created the Wintel monopoly that existed for 20ish years prior to the rise of smartphones.

Comment Re:And still linux sucks (Score 1) 202

As far as I know, you cannot precompile shaders anyway because the compiled code is hardware-dependent. The shader processors are different among architectures and manufacturers, and do not have a common baseline like "x86-64" to target, like we have on the CPU side.

Why? Surely the shaders remain stored in the video card's memory and don't directly interact with the host OS.

We do have common baselines of GLSL and HLSL, but those are converted into hardware specific instructions on the card itself.

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