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Comment Re:Government != Internet engineers (Score 2) 441

Last time I checked, the Internet was an Information Service. That designation was created by Congress for some reason... You can't have it both ways.

Are you still throwing that bullshit around? The last time you checked, it was an "Information Service" because the FCC reclassified it as an Information Service in 2003. It was under Title II before that, and moved OUT of that classification by the FCC.

Comment Re:This is fucking stupid. (Score 1) 279

I went through the same thing growing up. Bullying was real, not bullshit "mean words on a screen," and deciding not to bow down and take that shit anymore was a major turning point for me.

But somehow I survived. Maybe its because I'm made of better stuff than other people, but that sounds. I ike self-aggrandizing bullshit to me. Rather, I believe it's because I realized that I was only a victim of my own self-loathing, and upon that realization learned how to have the confidence to stand up for myself in the face of, for lack of a better term, typical human dickishness.

I suspect a sort of emotional antibacterial soap effect - thirty years of well-intentioned idiots, coddling and sanitizing reality for their precious little snowflakes makes sure they can't deal with (and this is, in fact, a great term) "typical human dickishness."

Comment Re:It's just bitching (Score 1) 153

The proof is in how many different kinds of games are being made. That we have games which are massive franchises, that have been homogenized and distilled to appeal to the masses, yet we have games that are filling niche wants for gamers of certain types. We have games for people who are extremely hard core games, and games for those that are extremely casual. We have games targeting all skill levels, all types of play, and so on.

If that's your metric, then by your own definition of "golden age", your "objective proof" fails to support your assertion. The time period I spoke of elsewhere (mid-90s to early-naughties) was still more deserving of the title than what we have now. Both eras had their share of shovel-ware that made up the majority of the "variety" (Sturgeon's Law and all) but we haven't gotten any new "types" of games since the rise of the MMO with Everquest, other than perhaps the "non-game" art-games which DO legitimately fit GPs complaint about being (barely) interactive movies (Journey, Dear Ester, e.g.). The games we do get are either the homogenized, "safe" crap with some production value from the ever-consolidating established studios, warmed-over rehashes or navel-gazing self-indulgence from the independents, and cynical shovelware from mobile ad companies which come close to (or surpass) most objective definitions of "malware."

And there are some types which have been all but abandoned by both groups -- such as space combat simulators (XWing, Wing Commander, B5:IFH, e.g.) which belie that assertion, as well.

What we have now are the union of the manufactured mega-hits, console exclusives which might as well not exist for any player who can't/won't pay $1200 every five years, and indie developers putting out 9 turds for every diamond, all with the technology that the music and movie industries have been dreaming of for decades - the power to make every full-price purchase into a long-term rental, and our own version of the "loudness war"

What has happened is that various things have brought down barriers, so now small groups of people, or even single people, can create and compete in the games marketplace. The upshot is we get things for more interests, not just the mainstream.

That's hardly a new thing. That's the exact situation that caused the Atari crash.

The major paradigm shift has been smartphones, which opened up the "casual" market to people who might want to play games but not buy separate expensive equipment (consoles or a gaming-rated PC) and is largely dominated by the third group mentioned above. That doesn't make a "golden age" for anyone other than the people grubbing for money, and certainly not for the players.

Comment Re:Somehow I'm reminded of Kirk (Score 1) 114

They explain that. It's not to determine if the cadet (it was given in Starfleet Academy) knows how to handle a no-win scenario, it was to see HOW they handled it. There wasn't a pass/fail (except, I guess, if the cadet curled up under the captain's chair and cried or something), it was a personality assessment.

Comment Re:Anyone remember... (Score 1) 153

> you can watch "Get Over It" on Netflix.

Is that a crack that GP should get over wanting to play his old games, or is there an actual video on Netflix that's actually like A Midsummer Night's Dream?

I ask as one who very much enjoyed the play, and wants to know if there's something I need to add to my weekend queue. :)

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