Kudos to the Konqueror team for making their rendering engine pluggable, though!
Indeed! To clarify, my point wasn't to slam KHTML, or the GP, but to objectively see where the issue lies. After all Slashdot is frequented by movers and shakers, which the NSA even targets
Except that I find more websites work when I enable the KWebKitPart plugin in Konqueror than when I use KHTML for the renderer.
Is this due to webkit specific markup or missing features KHTML side? Have an example page we can examine to see where the issue lies?
So, while they may have had similar origins, WebKit seems to be getting more love.
That's how forks work, it was split not simply for the awesomeness, but because they wanted to add features. If they were so satisfied with KHTML they wouldn't have forked it.
It's just a disfunctional Chrome with Opera branding now.
Chrome is just a dysfunctional Webkit, which is just a dysfunctional Khtml....
While losing Presto, which has been around since the early days, sucks it's not exactly cheap "me-tooing" the other guys. Besides, one of the reasons for the lack of popularity was the obscure rendering issues occasionally encountered with pages. "Whelp, my banking site just doesn't work, gotta switch browsers" type situations weren't exactly uncommon and arguably speak more about the markup than the engine itself but an end user might not be so understanding. Operas approach makes a lot of sense from a technical standpoint. One could dream about an opensource Presto but with the whole software patent blight I don't see that occurring any time soon.
It died when they abandoned their own codebase.
Seems more like a fork, doesn't it? Feature branch the engine, keep the UI. Granted it's still under heavy development, I'm excited about seeing it mature - I'd like to see how their development tools will be integrated (element inspection and whatnot) since the "old" Opera is known for having many useful features baked in. I'd like to see a webkit with some sweet extensible architecture so we might have Firefox level plugins, see Adblock. I realize this is available now but the effectiveness varies from Chrome to Firefox due to how webkit handles network requests, I'd like to think there is an opportunity here. If development time is ultimately saved as a result, hopefully additional features will once again be the focus instead of reinventing the wheel.
It's fine if your page stops growing at 1920 pixels, but you can't expect a tablet or mobile user to fit in 1920 pixels
You could expect it if were a tablet such as the iPad3 for example, came out late 2012 and features 2048 x 1536px. Your point still stands, keep fighting the good fight. For fun if these "designers" use frameworks try removing the doctype, or moving a submit button outside of a form, change selector cAsEs (.content-holder ->
It's because of graphic design that people use the web.
People use the web because it's laid out nicely instead of informative, since forever? They use their email or check Facebook for the layout, not the content? Example: "I can't wait to use this awesome website, it has an amazing design and the transitions are really smooth!" vs "What is traffic like on my commute this morning?" which turns an "Overturned bigrig FML!" into "hurray for surface streets!" Do you consider graphic design any kind of layout manipulation? If that's the case programmers and secretaries are now graphic designers, see grid systems and frameworks which make use of: 960grid, Bootstrap, Foundation etc. and Word documents.
The layout is half the content.
If layout was content, it would be called content. Do the sites you frequent use XML or something? Let's apply this to a few sites: half of Netflix/youtube/facebook bandwidth is due to layout semantics (CSS)? Mixing layout and content is rife for abuse (hence your experiences with layout being half of the content) perhaps if there was some separation of presentation and content... at any rate I don't see how layout is content unless you're in the business of selling layouts which would make you a salesman, and I see what you did there. If you take away all images from a website that are defined in a stylesheet, what remains is the content. When designing ads, for example, an excellent way of boiling down something is removing all the color, the images and seeing what remains. Your message. Would you rather someone to focus to how you're saying something instead of what you're saying?
If we're just talking layouts (arrangements), organizing things based on size for example, would baggers at the market be considered artist/designers since they're controlling how things are positioned? How about packing a moving truck? Playing tetris? Two guys one girl? Or is it only when it's done the computer? Is it designing a paper when you're trying to shorten a sentence so it fits on a single line?
People use the web not to look at the prettiest site, but to get information. Otherwise the prettiest flash based site would win, even if the content sucked, and Google would've gone out of business, along with Drudge Report, email would be irrelevant, nobody would text since video is superior, and you wouldn't use Slashdot unless it was made of flash and video, oh wait...
It sounds like you're advocating helicopter parenting to handle a deceptive business practice that the FCC has fined Apple for doing.
Is it really that difficult when below an app it says "Offers In App Purchases". The words Purchase and Buy, when paired with dollar signs have pretty clear meanings. Then the whole entering your Apple ID to confirm the transaction is a hint and a half. People like this are the reason why we have as many ridiculous warnings as we do. Personal responsibility. It doesn't require 24/7 supervision, how about a quick play through? Sounds like this guy didn't even do that with his kid...
Perhaps you should apply better English supervision if you think that a "free app" should cost money to download - or money to play. I'm on firm ground on thinking that "free" means not just free to download, but free to play.
It is free to play. Another title like this, which is entirely free to play and also offers in app purchases is Candy Crush. I've sunk many hours into this title over the last year. You pay to speed things up, and bonuses. Not all games are like this, and it isn't a requirement to play. Keep an eye out for the "Offers In-App Purchases" which appears below the app title in the store. Your argument is strikingly similar to those who misunderstand what free software is in the OSS sense.
Do I really need to sit and watch him play "Plants and Zombies?". Is there too much sex or violence? It's normally not conceivable that him playing that game would be costing me money.
No, you don't need to sit and watch him play, but if you did this whole situation would've been avoided. I'd use this as a teachable moment for both of you. I think a far more interesting topic to investigate would be how did this business model come about?
Isn't it outrageous that people want to make money, especially in an ecosystem that has annual costs for a developer to participate in? Do you see the humor in someone plunking down money for an Apple device and complaining about costs? It's pretty rich!
I mean, at what point do we stop calling India a 3rd-world?
When it becomes aligned with Russia or America. First World, Second World, Third World. I'm curious why do you think India is stable?
"If I do not want others to quote me, I do not speak." -- Phil Wayne