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Comment Re:Cops (Score 1) 132

I imagine there will be some sort of two-factor authentication. The car can recognize the lights or, more reliably, a standardized signal from the police vehicle. It begins to pull over and, while it does so, contacts a standard system to verify that the copy signalling is a legitimate one. If not recognized as a police vehicle, or the police car sends a "move past" signal, it would just move over/slow down to allow the emergency vehicle to pass.

There are layers involved, of course, and wouldn't be fool-proof, but I think this is one of the easier problems to solve with self-driving vehicles.

Comment Re:no it won't. (Score 1) 132

While it's true that this isn't a test of a fully self-driving car, solid, long distance driving is going to be the "kickstarter" for getting full self-driving automobiles into people's homes. Families are going to love setting out on the highway, setting the car to "maintain", and then everyone (driver included!) can just sleep or play games or whatever. Car alerts when it's running low on gas, there's a potential problem, or you're coming to a more congested area that requires human take-over.

But then there are semis. Allowing truck drivers to sleep while their semi drives a steady route is going to save serious man hours and real hours (and likely many lives). This will likely come before the minivan does, because there are all sorts of extra pressures put on the trucking industry that are miniscule for consumer driving. You don't want to test this kind of thing with a giant truck, though, which is why it's a car. Test with the car, apply to the truck, prove the usefulness and reliability on the truck, apply to the car.

As with most things consumer, we're going to see heavy use by businesses before they're common amongst people. City street auto-driving will likely be taken by FedEx or UPS first, moving on to driverless, inner-city taxis, and so forth.

Comment Re:Does resolution matter? (Score 1) 225

And Wii-U fans have a strange obsession that they have some kind of monopoly on fun.

Not fun in general, but Nintendo fun via Nintendo properties. These will never be multi-platform, so if you want to play Zelda, Star Fox, Mario, or Pokemon you're going to have to buy a Nintendo console. The reason the Wii U's main reason wasn't "brand" like Xbone is because most Nintendo fans (so far as I can tell) are tepid about decisions Nintendo made with the console. Despite this, they still get one because they want access to those games.[1]

Not that you can't get light-hearted affairs and platformers on other systems, but they usually take a far back seat to games rated T/M.

[1]At the very least, that's why I'm planning to get one this year, when a number of large names come out or will come out early 2016.

Comment Re:Fix gameplay related issues first (Score 1) 225

The focus on resolution seems ridiculously overblown.

I think developers brought this upon themselves. Near the end of last gen, poly-count got with extremely diminishing returns and particle effects hit a roof, so they made up for the lack of graphical improvements by touting 1080p whenever they possibly could. Thus console gamers came to expect it of higher-end titles, especially when the console manufacturers moderately pushed the ability.

This gen can do more in terms of particle generation/poly count (with the Wii U far behind), so the focus has shifted back to those and away from 1080p.

Comment Re: One Word ... (Score 1) 234

That reminds me of waiting in a very long line (maybe it was Christmas?) to send packages through the USPS, and someone at one of the counters spent their entire time ranting to the postal worker about how USPS service was horrible and they hoped the service would become a private one, and that private industry was better.

If I'd had my wits about me then, I would have said "Hey, if you like private industry so much, why are you here instead of FedEx or UPS?"

Their ranting probably delayed the rest of us getting to the counter by a minute.

Comment Re:Fuck that -- give me Half Life 3 (Score 1) 48

I often wonder why we've not heard a peep about Half Life (2: Episode) 3. I understand the concept of Valve Time, but even taking that into consideration we're closing in a decade since Episode 2 (and the whole episodic started with the claim that they could put out an Episode every six months). To have nothing, not even a single screenshot or even an official "yeah, we're making Pikm- er, Episode 3", in 8 years, seems really bizarre. At best we had a blurb about "Ricochet 2" as a thinly-veiled explanation of the HL3 lack of information in 2012. I understand that they want to get it right, but at this point they risk "Duke Nukem Forever" syndrome, where the vacuum created by the lack of information is filled by user hype and it will become impossible to meet gamer's expectations. (I don't expect the eventual HLF3 to be as poor as DNF was, though.)

My assumption as this point is that a small group is quietly tooling away at HL3 using the Source 2 engine (perhaps co-developing). Once both HL3 is more-or-less done, they'll sit on it and just keep the graphics updated. Right now Valve has so many things its trying (like SteamOS) and is still getting a ton of attention/money from Steam trading cards and marketplace, TF2 hats, and DOTA 2 that the company itself doesn't need HL3. Thus it will maintain and use HL3 as its "Final Fantasy" if it feels the company could be in financial trouble within two years. They could release it on the N-Gage and it will still sell millions of copies, so it's like one funds where you put something in and can't touch it for 20 years.

Comment Re:Question In Headline (Score 1) 153

ow does a single company make bad decision after bad decision so persistently?

In the case of SEGA, I think another interview with Tom Kalinski spoke volumes about the problem: Sega of Japan. The interview touches on the fact that SEGA partnered with Sony to create a CD peripheral but cut their ties before it was complete. Nintendo also did this, to make a peripheral for the SNES, and cut ties with Sony to partner with Philips (Sony found out about the change when Nintendo announced their partnership with Phillips.) Sony then took the work they had done with the two video game giants of the time and created the Playstation. In particular, I think the following part of the interview highlights the whole problem with SEGA (emphasis mine):

I remember Joe Miller and I were talking about this, and we had been contacted by Jim Clark, the founder of SGI (Silicon Graphics Inc.), who called us up one day and said that he had just bought a company called MIPS Inc. which had been working on some things with some great R&D people, and it just so happened that they came up with a chip that they thought would be great for a video game console. We told them that in the U.S., we don't really design consoles; we do the software, but it sounded interesting and we would come over and take a look at it. We were quite impressed, and we called up Japan and told them to send over the hardware team because these guys really had something cool. So the team arrived, and the senior VP of hardware design arrived, and when they reviewed what SGI had developed, they gave no reaction whatsoever. At the end of the meeting, they basically said that it was kind of interesting, but the chip was too big (in manufacturing terms), the throw-off rate would be too high, and they had lots of little technical things that they didn't like: the audio wasn't good enough; the frame rate wasn't quite good enough, as well as some other issues.

So, the SGI guys went away and worked on these issues and then called us back up and asked that the same team be sent back over, because they had it all resolved. This time, Nakayama went with them. They reviewed the work, and there was sort of the same reaction: still not good enough.

Now, I'm not an engineer, and you kind of have to believe the people you have at the company, so we went back to our headquarters, and Nakayama said that it just wasn't good enough. We were to continue on our own way. Well, Jim Clark called me up and asked what was he supposed to do now? They had spent all that time and effort on what they thought was the perfect video game chipset, so what were they supposed to do with it? I told them that there were other companies that they should be calling, because we clearly weren't the ones for them. Needless to say, he did, and that chipset became part of the next generation of Nintendo products (N64).

Comment Re: Deal of the century? (Score 1) 246

Sure, they repaid with interest "that money" which was their bailout

And the interest they paid back was paid for by:
A) Increasing fees and penalties on customers
B) Stagnating wages and bonuses of regular employees
C) Laying off employees
D) Decreasing the compensation and withholding bonuses of the CxOs and upper management that led the company to needing the loans, by a large amount
E) Decreasing their profits
F) All of the above (except D and E)

Comment Re:Funny, my experience has been completely differ (Score 1) 237

I like T-mobile as well, but have a completely opposite plan. I rarely use my phone (no social life), don't want to do anything on the web, and never travel outside a 60 mile radius from home. (Once in the last three years.) I dropped Verizon and switched to T-mobile, going with their prepaid option and a cheap flip phone. I top off the account and pay 10c min/text. This might seem like a lot for those who use their phones quite often, but for me this is great. With Verizon I was paying $70/mo, even after military and a secondary discount, and they said I couldn't get a no-data plan if I had a smartphone (I had a Droid 2 with them). With T-Mobile I've averaged about $15/mo.

Their signal can be weak and spotty in my area (Boulder, CO and abouts), and I can't get any picture/long texts (a rare occasion for me) because I don't have a data plan, but outside those I am extremely happy that I switched to them.

Comment Re:No kidding (Score 1) 161

It is just a bunch of whiny asshats who care about specs on paper rather than real world performance.

If "real world performance" cannot at least meet "specs on paper", then it is false advertising.

Yes, in this case it's an extremely little thing compared to the overall card, but corporations are trying their damnedest to slip in/out whatever they can at the expense of the consumer. So long as they can get away with it (which includes paying a fine/lawsuit that costs less than the profit from their misleading statements) they will continue to do it. If we can use lawsuits or laws to stop such practices now, while the claims are relatively small, it's for the best.

If we instead say "eh, that's no big deal", then it will continue and latter suits will be harder to win. At some point it might become easy to win, say when the box reads "Will not set your house on fire!", no less than five house fires are caused directly by normal operation of the card, AND the card spontaneously bursts into flames just sitting on the defendant's desk, but it's in our best interest to fight these practices now rather than waiting for that time.

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